/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "volume.h" OLIVE_NAMESPACE_ENTER VolumeNode::VolumeNode() { samples_input_ = new NodeInput("samples_in", NodeParam::kSamples); AddInput(samples_input_); volume_input_ = new NodeInput("volume_in", NodeParam::kFloat, 1.0); volume_input_->set_property("min", 0.0); volume_input_->set_property("view", "db"); AddInput(volume_input_); } Node *VolumeNode::copy() const { return new VolumeNode(); } QString VolumeNode::Name() const { return tr("Volume"); } QString VolumeNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.volume"); } QList VolumeNode::Category() const { return {kCategoryFilter}; } QString VolumeNode::Description() const { return tr("Adjusts the volume of an audio source."); } NodeValueTable VolumeNode::Value(NodeValueDatabase &value) const { SampleJob job(samples_input_, value); job.InsertValue(volume_input_, value); NodeValueTable table = value.Merge(); if (job.HasSamples()) { float volume_val = job.GetValue(volume_input_).data().toFloat(); if (volume_input_->is_static()) { // Volume never changes so we can make some performance optimizations here if (!qFuzzyCompare(volume_val, 1.0f)) { job.samples()->transform_volume(volume_val); } table.Push(NodeParam::kSamples, QVariant::fromValue(job.samples()), this); } else { table.Push(NodeParam::kSampleJob, QVariant::fromValue(job), this); } } return table; } void VolumeNode::ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const { float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat(); for (int i=0;iaudio_params().channel_count();i++) { output->data()[i][index] = input->data()[i][index] * volume_val; } } void VolumeNode::Retranslate() { samples_input_->set_name(tr("Samples")); volume_input_->set_name(tr("Volume")); } OLIVE_NAMESPACE_EXIT