float blendLighten(float base, float blend) { return max(blend,base); } vec3 blendLighten(vec3 base, vec3 blend) { return vec3(blendLighten(base.r,blend.r),blendLighten(base.g,blend.g),blendLighten(base.b,blend.b)); } vec3 blendLighten(vec3 base, vec3 blend, float opacity) { return (blendLighten(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendLighten) #olive name Lighten