vec3 blendExclusion(vec3 base, vec3 blend) { return base+blend-2.0*base*blend; } vec3 blendExclusion(vec3 base, vec3 blend, float opacity) { return (blendExclusion(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendExclusion) #olive name Exclusion