/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef NODEVIEW_H #define NODEVIEW_H #include #include "node/graph.h" #include "widget/nodeview/nodeviewedge.h" #include "widget/nodeview/nodeviewitem.h" /** * @brief A widget for viewing and editing node graphs * * This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing * the user to make modifications to it. */ class NodeView : public QGraphicsView { Q_OBJECT public: NodeView(QWidget* parent); virtual ~NodeView() override; /** * @brief Sets the graph to view */ void SetGraph(NodeGraph* graph); /** * @brief Retrieve the graphical widget corresponding to a specific Node * * In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this * static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain * QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene * through QGraphicsItem::scene(). * * If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph * in this view/scene), this function returns nullptr. */ static NodeViewItem* NodeToUIObject(QGraphicsScene* scene, Node* n); /** * @brief Retrieve the graphical widget corresponding to a specific NodeEdge * * Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead. */ static NodeViewEdge* EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n); /** * @brief Overloaded NodeToUIObject(QGraphicsScene* scene, Node* n) if you have direct access to a NodeView instance */ NodeViewItem* NodeToUIObject(Node* n); /** * @brief Overloaded EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n) if you have direct access to a NodeView instance */ NodeViewEdge* EdgeToUIObject(NodeEdgePtr n); /** * @brief Delete selected nodes from graph (user-friendly/undoable) */ void DeleteSelected(); signals: /** * @brief Signal emitted when the selected nodes have changed */ void SelectionChanged(QList selected_nodes); private: NodeGraph* graph_; QGraphicsScene scene_; private slots: /** * @brief Slot when a Node is added to a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph * use NodeGraph::AddNode(). */ void AddNode(Node* node); /** * @brief Slot when a Node is removed from a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph * use NodeGraph::RemoveNode(). */ void RemoveNode(Node* node); /** * @brief Slot when an edge is added to a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node * parameters together), use NodeParam::ConnectEdge(). */ void AddEdge(NodeEdgePtr edge); /** * @brief Slot when an edge is removed from a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node * parameters), use NodeParam::DisconnectEdge(). */ void RemoveEdge(NodeEdgePtr edge); /** * @brief Internal function triggered when any change is signalled from the QGraphicsScene * * Current primary function is to inform all NodeViewEdges to re-adjust in case any Nodes have moved */ void ItemsChanged(); /** * @brief Receiver for when the scene's selected items change */ void SceneSelectionChangedSlot(); /** * @brief Receiver for when the user right clicks (or otherwise requests a context menu) */ void ShowContextMenu(const QPoint &pos); /** * @brief Receiver for when the user requests a new node from the add menu */ void CreateNodeSlot(QAction* action); }; #endif // NODEVIEW_H