/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "solid.h" #include "render/color.h" OLIVE_NAMESPACE_ENTER SolidGenerator::SolidGenerator() { // Default to a color that isn't black color_input_ = new NodeInput("color_in", NodeInput::kColor, QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f))); AddInput(color_input_); } Node *SolidGenerator::copy() const { return new SolidGenerator(); } QString SolidGenerator::Name() const { return tr("Solid"); } QString SolidGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator"); } QVector SolidGenerator::Category() const { return {kCategoryGenerator}; } QString SolidGenerator::Description() const { return tr("Generate a solid color."); } void SolidGenerator::Retranslate() { color_input_->set_name(tr("Color")); } NodeValueTable SolidGenerator::Value(NodeValueDatabase &value) const { ShaderJob job; job.InsertValue(color_input_, value); NodeValueTable table = value.Merge(); table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this); return table; } ShaderCode SolidGenerator::GetShaderCode(const QString &shader_id) const { Q_UNUSED(shader_id) return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"), QString()); } OLIVE_NAMESPACE_EXIT