/*** Olive - Non-Linear Video Editor Copyright (C) 2021 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "merge.h" #include "node/traverser.h" namespace olive { const QString MergeNode::kBaseIn = QStringLiteral("base_in"); const QString MergeNode::kBlendIn = QStringLiteral("blend_in"); MergeNode::MergeNode() { AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); AddInput(kBlendIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); } Node *MergeNode::copy() const { return new MergeNode(); } QString MergeNode::Name() const { return tr("Merge"); } QString MergeNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.merge"); } QVector MergeNode::Category() const { return {kCategoryMath}; } QString MergeNode::Description() const { return tr("Merge two textures together."); } void MergeNode::Retranslate() { SetInputName(kBaseIn, tr("Base")); SetInputName(kBlendIn, tr("Blend")); } ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const { Q_UNUSED(shader_id) return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag")); } NodeValueTable MergeNode::Value(const QString &output, NodeValueDatabase &value) const { Q_UNUSED(output) ShaderJob job; job.InsertValue(this, kBaseIn, value); job.InsertValue(this, kBlendIn, value); NodeValueTable table = value.Merge(); TexturePtr base_tex = job.GetValue(kBaseIn).data().value(); TexturePtr blend_tex = job.GetValue(kBlendIn).data().value(); if (base_tex || blend_tex) { if (!base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount)) { // We only have a blend texture or the blend texture is RGB only, no need to alpha over table.Push(job.GetValue(kBlendIn)); } else if (!blend_tex) { // We only have a base texture, no need to alpha over table.Push(job.GetValue(kBaseIn)); } else { // We have both textures, push the job if (base_tex->channel_count() < VideoParams::kRGBAChannelCount) { // Base has no alpha, therefore this merge operation will not add an alpha channel job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOff); } table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this); } } return table; } void MergeNode::Hash(const QString &output, QCryptographicHash &hash, const rational &time, const VideoParams &video_params) const { NodeTraverser traverser; traverser.SetCacheVideoParams(video_params); NodeValueDatabase db = traverser.GenerateDatabase(this, output, TimeRange(time, time+video_params.frame_rate_as_time_base())); TexturePtr base_tex = db[kBaseIn].Get(NodeValue::kTexture).value(); TexturePtr blend_tex = db[kBlendIn].Get(NodeValue::kTexture).value(); if (base_tex || blend_tex) { bool passthrough_base = !blend_tex; bool passthrough_blend = !base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount); if (!passthrough_base && !passthrough_blend) { // This merge will actually do something so we add a fingerprint hash.addData(id().toUtf8()); } if (!passthrough_base) { NodeOutput blend_output = GetConnectedOutput(kBlendIn); blend_output.node()->Hash(blend_output.output(), hash, time, video_params); } if (!passthrough_blend) { NodeOutput base_output = GetConnectedOutput(kBaseIn); base_output.node()->Hash(base_output.output(), hash, time, video_params); } Q_ASSERT(!passthrough_base || !passthrough_blend); } } }