# Contributing to Oak Thank you for your interest in contributing to Oak Video Editor! ## Writing code Code contributions are welcome. Note that the code base is rapidly changing in the current stage of development however. There is some documentation in the form of code comments, including Javadoc in header files. Feel free to reach out via an issue or pull request if you have questions about the architecture or implementation details. ### Code Standards In order to keep the code as readable and maintainable as possible, code submitted should abide by the following standards: * The code style generally follows the [Linux Kernel Coding Style](https://www.kernel.org/doc/html/latest/process/coding-style.html) with the following project-specific exceptions and notes: * Indentation uses **tabs**, not spaces. * Documentation comments should use **Javadoc-style** (`/** ... */`) where appropriate. * Naming rules (enforced by `readability-identifier-naming` in `.clang-tidy`): * Types (`class`, `struct`, `enum`, type aliases, template parameters): `PascalCase` * Functions, variables, member variables: `snake_case` * Private/protected members: trailing underscore, `class_member_variables_` * Constants and enum values: `snake_case` (e.g. `k_dry_run_interval`, `k_linear`); `ALL_CAPS` is reserved for macros — save the fear for things that are actually dangerous * Macros: `OAK_ALL_CAPS` (project prefix), and avoid them when a constant or function will do * File names: all lowercase, `mystring.h` / `mystring.cpp` * Namespaces: short `snake_case` * Getters: same name as the private member without the trailing underscore (`foo_` → `foo()`); setters: `set_foo()` * Exception: Qt and third-party (e.g. OpenFX) virtual overrides and framework callbacks keep their original names (`paintEvent`, `getParams`, ...) — renaming them would break the override * 100 column limit (where it doesn't impair readability) * Unix line endings (only LF no CRLF)