// Oak Video Editor - Non-Linear Video Editor // Copyright (C) 2026 Oak Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //! # oakrender — the render engine (Rust) //! //! Reimplements the C++ oakrender module behind its frozen C ABI //! (`include/render/*.h`). See README.md for the architectural mapping. //! //! Module map (mirrors `COVERAGE.md`): //! - `handle` — refcounted C-handle scaffolding (C++ internalhandles.h) //! - `cache` — PlaybackCache/FrameHashCache family + disk state //! - `ticket` — ticket arena with exactly-once completion //! - `worker` — the JobDispatch seam + thread-free inline dispatcher + //! graph snapshot store (the in-process thread pool was deleted in M15 S2) //! - `manager` — RenderManager singleton + disk cache //! - `autocacher` — PreviewAutoCacher //! - `eval` — the evaluation seam (RenderHooks) //! - `shaderfx` — effect GLSL→WGSL translation + uniform packing //! - `copier` — render-side project-copy client (oaknode C ABI) //! - `cancelatom` — the cancellation primitive //! - `ipc` — render-worker NDJSON protocol + shm frame-slot transport //! - `scheduler` — preview frame scheduler (interleaved batch claims) //! - `procpool` — process-isolated render backend (M15) //! - `error` — re-exports `oak_core::error` (the backend/color/texture/ //! frame value types moved to `oak-core` in the oak-common merge) #![deny(unsafe_op_in_unsafe_fn)] #![warn(missing_docs)] pub mod autocacher; pub mod cache; pub mod cancelatom; pub mod copier; pub mod error; pub mod eval; pub mod handle; pub mod ipc; pub mod manager; pub mod procpool; pub mod scheduler; pub mod shaderfx; pub mod textengine; pub mod ticket; pub mod worker;