/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "nodeviewedge.h" #include #include #include #include #include "oakutil/lerp.h" #include "nodeview.h" #include "nodeviewitem.h" #include "nodeviewscene.h" namespace olive { #define super QGraphicsPathItem NodeViewEdge::NodeViewEdge(Node *output, const NodeInput &input, NodeViewItem *from_item, NodeViewItem *to_item, QGraphicsItem *parent) : super(parent) , output_(output) , input_(input) , from_item_(from_item) , to_item_(to_item) { init(); set_connected(true); from_item_->add_edge(this); to_item_->add_edge(this); } NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) : QGraphicsPathItem(parent) , from_item_(nullptr) , to_item_(nullptr) { init(); } NodeViewEdge::~NodeViewEdge() { if (from_item_) { from_item_->remove_edge(this); } if (to_item_) { to_item_->remove_edge(this); } } void NodeViewEdge::set_from_item(NodeViewItem *i) { if (from_item_) { from_item_->remove_edge(this); } from_item_ = i; if (from_item_) { from_item_->add_edge(this); } adjust(); } void NodeViewEdge::set_to_item(NodeViewItem *i) { if (to_item_) { to_item_->remove_edge(this); } to_item_ = i; if (to_item_) { to_item_->add_edge(this); } adjust(); } void NodeViewEdge::adjust() { // Draw a line between the two set_points(from_item()->get_output_point(), to_item()->get_input_point()); } void NodeViewEdge::set_connected(bool c) { connected_ = c; update(); } void NodeViewEdge::set_highlighted(bool e) { highlighted_ = e; update(); } void NodeViewEdge::set_points(const QPointF &start, const QPointF &end) { cached_start_ = start; cached_end_ = end; update_curve(); } void NodeViewEdge::set_curved(bool e) { curved_ = e; update_curve(); } void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) { QPalette::ColorGroup group; QPalette::ColorRole role; if (connected_) { group = QPalette::Active; } else { group = QPalette::Disabled; } if (highlighted_ != bool(option->state & QStyle::State_Selected)) { role = QPalette::Highlight; } else { role = QPalette::Text; } // Draw main path QColor edge_color = qApp->palette().color(group, role); painter->setPen(QPen(edge_color, edge_width_)); painter->setBrush(Qt::NoBrush); painter->drawPath(path()); } void NodeViewEdge::init() { connected_ = false; highlighted_ = false; curved_ = true; setFlag(QGraphicsItem::ItemIsSelectable); // Ensures this UI object is drawn behind other objects setZValue(-1); // Use font metrics to set edge width for basic high DPI support edge_width_ = QFontMetrics(QFont()).height() / 12; } void NodeViewEdge::update_curve() { const QPointF &start = cached_start_; const QPointF &end = cached_end_; QPainterPath path; path.moveTo(start); double angle = std::atan2(end.y() - start.y(), end.x() - start.x()); if (curved_) { double half_x = lerp(start.x(), end.x(), 0.5); double half_y = lerp(start.y(), end.y(), 0.5); QPointF cp1, cp2; NodeViewCommon::FlowDirection from_flow = from_item_ ? from_item_->get_flow_direction() : NodeViewCommon::k_invalid_direction; NodeViewCommon::FlowDirection to_flow = to_item_ ? to_item_->get_flow_direction() : NodeViewCommon::k_invalid_direction; if (from_flow == NodeViewCommon::k_invalid_direction && to_flow == NodeViewCommon::k_invalid_direction) { // This is a technically unsupported scenario, but to avoid issues, we'll use a fallback from_flow = NodeViewCommon::k_left_to_right; to_flow = NodeViewCommon::k_left_to_right; } else if (from_flow == NodeViewCommon::k_invalid_direction) { from_flow = to_flow; } else if (to_flow == NodeViewCommon::k_invalid_direction) { to_flow = from_flow; } if (NodeViewCommon::get_flow_orientation(from_flow) == Qt::Horizontal) { cp1 = QPointF(half_x, start.y()); } else { cp1 = QPointF(start.x(), half_y); } if (NodeViewCommon::get_flow_orientation(to_flow) == Qt::Horizontal) { cp2 = QPointF(half_x, end.y()); } else { cp2 = QPointF(end.x(), half_y); } path.cubicTo(cp1, cp2, end); if (!qFuzzyCompare(start.x(), end.x())) { double continue_x = end.x() - std::cos(angle); double x1 = start.x(); double x2 = cp1.x(); double x3 = cp2.x(); double x4 = end.x(); double y1 = start.y(); double y2 = cp1.y(); double y3 = cp2.y(); double y4 = end.y(); if (start.x() >= end.x()) { std::swap(x1, x4); std::swap(x2, x3); std::swap(y1, y4); std::swap(y2, y3); } double t = Bezier::cubic_xto_t(continue_x, x1, x2, x3, x4); double y = Bezier::cubic_tto_y(y1, y2, y3, y4, t); angle = std::atan2(end.y() - y, end.x() - continue_x); } } else { path.lineTo(end); } setPath(mapFromScene(path)); } }