/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "openglworker.h" #include "common/clamp.h" #include "core.h" #include "node/block/transition/transition.h" #include "node/node.h" #include "openglcolorprocessor.h" #include "openglrenderfunctions.h" #include "render/colormanager.h" #include "render/pixelformat.h" OLIVE_NAMESPACE_ENTER OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, OpenGLProxy *proxy, QObject *parent) : VideoRenderWorker(frame_cache, parent), proxy_(proxy) { } NodeValue OpenGLWorker::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range) { FramePtr frame = decoder->RetrieveVideo(range.in(), video_params().divider(), video_params().mode() == RenderMode::kOffline); NodeValue value; if (frame) { QMetaObject::invokeMethod(proxy_, "FrameToValue", Qt::BlockingQueuedConnection, OLIVE_NS_RETURN_ARG(NodeValue, value), OLIVE_NS_ARG(FramePtr, frame), OLIVE_NS_ARG(StreamPtr, stream)); } return value; } void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, NodeValueDatabase &input_params, NodeValueTable &output_params) { QMetaObject::invokeMethod(proxy_, "RunNodeAccelerated", Qt::BlockingQueuedConnection, OLIVE_NS_CONST_ARG(Node*, node), OLIVE_NS_CONST_ARG(TimeRange&, range), OLIVE_NS_ARG(NodeValueDatabase&, input_params), OLIVE_NS_ARG(NodeValueTable&, output_params)); } void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, int width, int height, const QMatrix4x4& matrix, void *buffer, int linesize) { QMetaObject::invokeMethod(proxy_, "TextureToBuffer", Qt::BlockingQueuedConnection, Q_ARG(const QVariant&, tex_in), Q_ARG(int, width), Q_ARG(int, height), Q_ARG(const QMatrix4x4&, matrix), Q_ARG(void*, buffer), Q_ARG(int, linesize)); } OLIVE_NAMESPACE_EXIT