#include "pan.h" PanNode::PanNode() { samples_input_ = new NodeInput("samples_in", NodeParam::kSamples); AddInput(samples_input_); panning_input_ = new NodeInput("panning_in", NodeParam::kFloat); panning_input_->set_minimum(-1); panning_input_->set_maximum(1); AddInput(panning_input_); } Node *PanNode::copy() const { return new PanNode(); } QString PanNode::Name() const { return tr("Pan"); } QString PanNode::id() const { return "org.olivevideoeditor.Olive.pan"; } QString PanNode::Category() const { return tr("Audio"); } QString PanNode::Description() const { return tr("Adjust the stereo panning of an audio source."); } NodeInput *PanNode::ProcessesSamplesFrom() const { return samples_input_; } void PanNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const { if (params.channel_count() != 2) { // This node currently only works for stereo audio return; } float pan_val = (*values)[panning_input_].Get(NodeParam::kFloat).toFloat(); output[index] = input[index]; if (index%2 == 0) { // Sample is left channel if (pan_val > 0) { output[index] *= (1.0F - pan_val); } } else { // Sample is right channel if (pan_val < 0) { output[index] *= (1.0F - qAbs(pan_val)); } } } void PanNode::Retranslate() { samples_input_->set_name(tr("Samples")); panning_input_->set_name(tr("Pan")); }