#include "inputarray.h" #include "node.h" NodeInputArray::NodeInputArray(const QString &id) : NodeInput(id) { } bool NodeInputArray::IsArray() { return true; } int NodeInputArray::GetSize() const { return sub_params_.size(); } void NodeInputArray::Prepend() { InsertAt(0); } void NodeInputArray::SetSize(int size, bool lock) { int old_size = GetSize(); if (size == old_size) { return; } if (size < old_size) { // If the new size is less, delete all extraneous parameters for (int i=size;iLockUserInput(); sub_params_.resize(size); if (size > old_size) { // If the new size is greater, create valid parameters for each slot for (int i=old_size;iHasParamWithID(sub_id)); NodeInput* new_param = new NodeInput(sub_id); new_param->setParent(this); sub_params_.replace(i, new_param); connect(new_param, SIGNAL(ValueChanged(rational, rational)), this, SIGNAL(ValueChanged(rational, rational))); connect(new_param, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SIGNAL(EdgeAdded(NodeEdgePtr))); connect(new_param, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SIGNAL(EdgeRemoved(NodeEdgePtr))); } } if (lock) parentNode()->UnlockUserInput(); emit SizeChanged(size); } int NodeInputArray::IndexOfSubParameter(NodeInput *input) const { return sub_params_.indexOf(input); } NodeInput *NodeInputArray::At(int index) const { return sub_params_.at(index); } NodeInput *NodeInputArray::First() const { return sub_params_.first(); } NodeInput *NodeInputArray::Last() const { return sub_params_.last(); } const QVector &NodeInputArray::sub_params() { return sub_params_; } void NodeInputArray::InsertAt(int index) { // Add another input at the end Append(); // Shift all connections from index down for (int i=sub_params_.size()-1;i>index;i--) { NodeInput* this_param = sub_params_.at(i); NodeInput* prev_param = sub_params_.at(i-1); if (this_param->IsConnected()) { // Disconnect whatever is at this parameter (presumably its connection has already been copied so we can just remove it) NodeParam::DisconnectEdge(this_param->edges().first()); } if (prev_param->IsConnected()) { // Get edge here (only one since it's an input) NodeEdgePtr edge = prev_param->edges().first(); // Disconnect it NodeParam::DisconnectEdge(edge); // Create a new edge between it and the next one down NodeParam::ConnectEdge(edge->output(), this_param); } } } void NodeInputArray::Append() { SetSize(GetSize() + 1); } void NodeInputArray::RemoveLast() { SetSize(GetSize() - 1); } void NodeInputArray::RemoveAt(int index) { // Shift all connections from index down for (int i=index;iIsConnected()) { // Disconnect current edge NodeParam::DisconnectEdge(this_param->edges().first()); } if (i < sub_params_.size() - 1) { NodeInput* next_param = sub_params_.at(i + 1); if (next_param->IsConnected()) { // Get edge from next param NodeEdgePtr edge = next_param->edges().first(); // Disconnect it NodeParam::DisconnectEdge(edge); // Reconnect it to this param NodeParam::ConnectEdge(edge->output(), this_param); } } } RemoveLast(); }