#include "audiorendererthread.h" AudioRendererThread::AudioRendererThread(const int &sample_rate, const uint64_t &channel_layout, const olive::SampleFormat &format) : AudioRendererThreadBase(sample_rate, channel_layout, format), cancelled_(false) { } void AudioRendererThread::Cancel() { cancelled_ = true; mutex_.lock(); wait_cond_.wakeAll(); mutex_.unlock(); wait(); } void AudioRendererThread::ProcessLoop() { }