/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "audiorenderer.h" #include #include #include #include #include #include #include "common/filefunctions.h" #include "render/pixelservice.h" AudioRendererProcessor::AudioRendererProcessor() : started_(false), caching_(false), starting_(false) { texture_input_ = new NodeInput("tex_in"); texture_input_->add_data_input(NodeInput::kTexture); AddParameter(texture_input_); length_input_ = new NodeInput("length_in"); length_input_->add_data_input(NodeInput::kRational); AddParameter(length_input_); texture_output_ = new NodeOutput("tex_out"); texture_output_->set_data_type(NodeInput::kTexture); AddParameter(texture_output_); } QString AudioRendererProcessor::Name() { return tr("Audio Renderer"); } QString AudioRendererProcessor::Category() { return tr("Processor"); } QString AudioRendererProcessor::Description() { return tr("A multi-threaded PCM audio renderer."); } QString AudioRendererProcessor::id() { return "org.olivevideoeditor.Olive.rendererneptune"; } void AudioRendererProcessor::SetCacheName(const QString &s) { cache_name_ = s; cache_time_ = QDateTime::currentMSecsSinceEpoch(); GenerateCacheIDInternal(); } QVariant AudioRendererProcessor::Value(NodeOutput* output, const rational& time) { Q_UNUSED(output) Q_UNUSED(time) /*if (output == texture_output_) { if (!texture_input_->IsConnected()) { // Nothing is connected - nothing to show or render return 0; } if (cache_id_.isEmpty()) { qWarning() << "RendererProcessor has no cache ID"; return 0; } if (timebase_.isNull()) { qWarning() << "RendererProcessor has no timebase"; return 0; } // Find frame in map if (time_hash_map_.contains(time)) { QString fn = CachePathName(time_hash_map_[time]); if (QFileInfo::exists(fn)) { auto in = OIIO::ImageInput::open(fn.toStdString()); if (in) { in->read_image(PixelService::GetPixelFormatInfo(format_).oiio_desc, cache_frame_load_buffer_.data()); in->close(); master_texture_->Upload(cache_frame_load_buffer_.data()); return QVariant::fromValue(master_texture_); } else { qWarning() << "OIIO Error:" << OIIO::geterror().c_str(); } } } }*/ return 0; } void AudioRendererProcessor::Release() { Stop(); } void AudioRendererProcessor::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from) { Q_UNUSED(from) if (timebase_.isNull()) { return; } //ClearCachedValuesInParameters(start_range, end_range); texture_input_->ClearCachedValue(); length_input_->ClearCachedValue(); // Adjust range to min/max values rational start_range_adj = qMax(rational(0), start_range); rational end_range_adj = qMin(length_input()->get_value(0).value(), end_range); qDebug() << "Cache invalidated between" << start_range_adj.toDouble() << "and" << end_range_adj.toDouble(); // Snap start_range to timebase double start_range_dbl = start_range_adj.toDouble(); double start_range_numf = start_range_dbl * static_cast(timebase_.denominator()); int64_t start_range_numround = qFloor(start_range_numf/static_cast(timebase_.numerator())) * timebase_.numerator(); rational true_start_range(start_range_numround, timebase_.denominator()); for (rational r=true_start_range;r<=end_range_adj;r+=timebase_) { // Try to order the queue from closest to the playhead to furthest rational last_time = texture_output()->LastRequestedTime(); rational diff = r - last_time; if (diff < 0) { // FIXME: Hardcoded number // If the number is before the playhead, we still prioritize its closeness but not nearly as much (5:1 in this // example) diff = qAbs(diff) * 5; } bool contains = false; bool added = false; QLinkedList::iterator insert_iterator; for (QLinkedList::iterator i = cache_queue_.begin();i != cache_queue_.end();i++) { rational compare = *i; if (!added) { rational compare_diff = compare - last_time; if (compare_diff > diff) { insert_iterator = i; added = true; } } if (compare == r) { contains = true; break; } } if (!contains) { if (added) { cache_queue_.insert(insert_iterator, r); } else { cache_queue_.append(r); } } } CacheNext(); } void AudioRendererProcessor::SetTimebase(const rational &timebase) { timebase_ = timebase; timebase_dbl_ = timebase_.toDouble(); } void AudioRendererProcessor::SetParameters(const int &sample_rate, const uint64_t &channel_layout, const olive::SampleFormat &format) { // Since we're changing parameters, all the existing threads are invalid and must be removed. They will start again // next time this Node has to process anything. Stop(); // Set new parameters sample_rate_ = sample_rate; channel_layout_ = channel_layout; format_ = format; // Regenerate the cache ID GenerateCacheIDInternal(); } void AudioRendererProcessor::Start() { if (started_) { return; } int background_thread_count = QThread::idealThreadCount(); threads_.resize(background_thread_count); for (int i=0;i(sample_rate_, channel_layout_, format_); threads_[i]->StartThread(QThread::LowPriority); // Ensure this connection is "Queued" so that it always runs in this object's threaded rather than any of the // other threads connect(threads_.at(i).get(), SIGNAL(RequestSibling(NodeDependency)), this, SLOT(ThreadRequestSibling(NodeDependency)), Qt::QueuedConnection); } // Connect first thread (master thread) to the callback connect(threads_.first().get(), SIGNAL(CachedFrame(RenderTexturePtr, const rational&, const QByteArray&)), this, SLOT(ThreadCallback(RenderTexturePtr, const rational&, const QByteArray&)), Qt::QueuedConnection); connect(threads_.first().get(), SIGNAL(FrameSkipped(const rational&, const QByteArray&)), this, SLOT(ThreadSkippedFrame(const rational&, const QByteArray&)), Qt::QueuedConnection); started_ = true; } void AudioRendererProcessor::Stop() { if (!started_) { return; } started_ = false; foreach (AudioRendererThreadPtr process_thread, threads_) { process_thread->Cancel(); } threads_.clear(); } void AudioRendererProcessor::GenerateCacheIDInternal() { if (cache_name_.isEmpty() || sample_rate_ == 0 || channel_layout_ == 0) { return; } // Generate an ID that is more or less guaranteed to be unique to this Sequence QCryptographicHash hash(QCryptographicHash::Sha1); hash.addData(cache_name_.toUtf8()); hash.addData(QString::number(cache_time_).toUtf8()); hash.addData(QString::number(sample_rate_).toUtf8()); hash.addData(QString::number(channel_layout_).toUtf8()); hash.addData(QString::number(format_).toUtf8()); QByteArray bytes = hash.result(); cache_id_ = bytes.toHex(); } void AudioRendererProcessor::CacheNext() { if (cache_queue_.isEmpty() || !texture_input_->IsConnected() || caching_) { return; } // Make sure cache has started Start(); rational cache_frame = cache_queue_.takeFirst(); qDebug() << "Caching" << cache_frame.toDouble(); caching_ = true; } AudioRendererThreadBase *AudioRendererProcessor::CurrentThread() { return dynamic_cast(QThread::currentThread()); } AudioRendererParams *AudioRendererProcessor::CurrentInstance() { AudioRendererThreadBase* thread = CurrentThread(); if (thread != nullptr) { return thread->params(); } return nullptr; } NodeInput *AudioRendererProcessor::texture_input() { return texture_input_; } NodeInput *AudioRendererProcessor::length_input() { return length_input_; } NodeOutput *AudioRendererProcessor::texture_output() { return texture_output_; }