#include "viewerwidget.h" #include "panels/panels.h" #include "panels/viewer.h" #include "panels/timeline.h" #include "panels/project.h" #include "project/sequence.h" #include "effects/effect.h" #include "effects/transition.h" #include "playback/playback.h" #include "playback/audio.h" #include "io/media.h" #include "ui_timeline.h" #include #include #include #include #include #include extern "C" { #include } ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent), multithreaded(true), force_audio(false), enable_paint(true), flip(false) { QSurfaceFormat format; format.setDepthBufferSize(24); setFormat(format); // error handler - retries after 250ms if we couldn't get the entire image retry_timer.setInterval(250); connect(&retry_timer, SIGNAL(timeout()), this, SLOT(retry())); } void ViewerWidget::deleteFunction() { // destroy all textures as well for (int i=0;iclip_count();i++) { Clip* c = sequence->get_clip(i); if (c->texture != NULL) { /* TODO NOTE: apparently "destroy()" is non-functional here because * it requires a valid current context, and I guess it's no longer * valid or current by the time this function is called. Not sure * how to handle that just yet... */ c->texture->destroy(); c->texture = NULL; } } } void ViewerWidget::retry() { update(); } void ViewerWidget::initializeGL() { /*if (fbo != NULL) { delete fbo; fbo = NULL; }*/ connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(deleteFunction())); initializeOpenGLFunctions(); update(); } //void ViewerWidget::resizeGL(int w, int h) //{ //} void ViewerWidget::paintEvent(QPaintEvent *e) { if (enable_paint) QOpenGLWidget::paintEvent(e); } GLuint ViewerWidget::draw_clip(Clip* clip, GLuint texture) { glPushMatrix(); glLoadIdentity(); glOrtho(0, 1, 0, 1, -1, 1); clip->fbo->bind(); glBindTexture(GL_TEXTURE_2D, texture); glBegin(GL_QUADS); glTexCoord2f(0, 0); // top left glVertex2f(0, 0); // top left glTexCoord2f(1, 0); // top right glVertex2f(1, 0); // top right glTexCoord2f(1, 1); // bottom right glVertex2f(1, 1); // bottom right glTexCoord2f(0, 1); // bottom left glVertex2f(0, 1); // bottom left glEnd(); glBindTexture(GL_TEXTURE_2D, NULL); clip->fbo->release(); glPopMatrix(); return clip->fbo->takeTexture(); } GLuint ViewerWidget::compose_sequence(Clip* nest, bool render_audio) { Sequence* s = sequence; long playhead = panel_timeline->playhead; if (nest != NULL) { s = static_cast(nest->media); playhead += nest->clip_in - nest->timeline_in; playhead = refactor_frame_number(playhead, nest->sequence->frame_rate, s->frame_rate); } QVector current_clips; for (int i=0;iclip_count();i++) { Clip* c = s->get_clip(i); // if clip starts within one second and/or hasn't finished yet if (c != NULL && !(nest != NULL && !same_sign(c->track, nest->track))) { bool clip_is_active = false; switch (c->media_type) { case MEDIA_TYPE_FOOTAGE: { Media* m = static_cast(c->media); if (m->ready) { if (m->get_stream_from_file_index(c->track < 0, c->media_stream) != NULL && is_clip_active(c, playhead)) { // if thread is already working, we don't want to touch this, // but we also don't want to hang the UI thread if (!c->open) { open_clip(c, multithreaded); } clip_is_active = true; } else if (c->open) { close_clip(c); } } else { texture_failed = true; } } break; case MEDIA_TYPE_SEQUENCE: clip_is_active = true; break; } if (clip_is_active) { bool added = false; for (int j=0;jtrack < c->track) { current_clips.insert(j, c); added = true; break; } } if (!added) { current_clips.append(c); } } } } for (int i=0;imedia_type == MEDIA_TYPE_FOOTAGE && !c->finished_opening) { qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed"; texture_failed = true; } else { if (c->track < 0) { GLuint textureID = 0; int video_width, video_height; if (c->media_type == MEDIA_TYPE_FOOTAGE) { get_clip_frame(c, playhead); MediaStream* ms = static_cast(c->media)->get_stream_from_file_index(c->track < 0, c->media_stream); video_width = ms->video_width; video_height = ms->video_height; if (c->texture != NULL) textureID = c->texture->textureId(); } else if (c->media_type == MEDIA_TYPE_SEQUENCE) { video_width = s->width; video_height = s->height; textureID = compose_sequence(c, render_audio); } if (textureID == 0) { qDebug() << "[WARNING] Texture hasn't been created yet"; texture_failed = true; } else if (playhead >= c->timeline_in) { // start preparing cache if (c->fbo == NULL) c->fbo = new QOpenGLFramebufferObject(video_width, video_height); int half_width = c->sequence->width/2; int half_height = c->sequence->height/2; if (flip || nest != NULL) half_height = -half_height; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1.0, 1.0, 1.0, 1.0); glLoadIdentity(); glOrtho(-half_width, half_width, half_height, -half_height, -1, 1); glViewport(0, 0, video_width, video_height); GLuint composite_texture = draw_clip(c, textureID); GLTextureCoords coords; coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2; coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2; coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2; coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2; coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0; coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0; // EFFECT CODE START for (int j=0;jeffects.size();j++) { if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) { c->effects.at(j)->process_gl(((double)(panel_timeline->playhead-c->timeline_in+c->clip_in)/(double)sequence->frame_rate), coords); composite_texture = draw_clip(c, composite_texture); } } if (c->opening_transition != NULL) { int transition_progress = playhead - c->timeline_in; if (transition_progress < c->opening_transition->length) { c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length); } } if (c->closing_transition != NULL) { int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length); if (transition_progress < c->closing_transition->length) { c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length); } } // EFFECT CODE END for (int j=0;jeffects.size();j++) { if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) { c->effects.at(j)->clean_gl(); } } if (nest != NULL) { if (nest->fbo == NULL) nest->fbo = new QOpenGLFramebufferObject(s->width, s->height); nest->fbo->bind(); glViewport(0, 0, s->width, s->height); } else { glViewport(0, 0, width(), height()); } glBindTexture(GL_TEXTURE_2D, composite_texture); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glBegin(GL_QUADS); glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left glEnd(); glDeleteTextures(1, &composite_texture); if (nest != NULL) { nest->fbo->release(); } } } else { if (c->media_type == MEDIA_TYPE_FOOTAGE && render_audio && c->lock.tryLock()) { // clip is not caching, start caching audio cache_clip(c, playhead, false, false, c->audio_reset, nest); c->lock.unlock(); } else if (c->media_type == MEDIA_TYPE_SEQUENCE) { compose_sequence(c, render_audio); } } } } return (nest != NULL && nest->fbo != NULL) ? nest->fbo->takeTexture() : 0; } void ViewerWidget::paintGL() { glClearColor(0, 0, 0, 1); glMatrixMode(GL_PROJECTION); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); bool loop = true; while (loop) { loop = false; texture_failed = false; if (multithreaded) retry_timer.stop(); glClear(GL_COLOR_BUFFER_BIT); // compose video preview compose_sequence(NULL, (panel_timeline->playing || force_audio)); if (texture_failed) { if (multithreaded) { retry_timer.start(); } else { qDebug() << "[INFO] Texture failed - looping"; loop = true; } } } glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); }