1 #ifndef TRANSFORMEFFECT_H 2 #define TRANSFORMEFFECT_H 4 #include "project/effect.h" 11 void process_coords(
double timecode,
GLTextureCoords& coords,
int data);
15 void toggle_uniform_scale(
bool enabled);
43 #endif // TRANSFORMEFFECT_H
Definition: effectgizmo.h:21
Definition: effectfield.h:23