#ifndef TRANSFORMEFFECT_H #define TRANSFORMEFFECT_H #include "project/effect.h" class TransformEffect : public Effect { Q_OBJECT public: TransformEffect(Clip* c, const EffectMeta* em); void refresh(); void process_coords(double timecode, GLTextureCoords& coords, int data); void gizmo_draw(double timecode, GLTextureCoords& coords); public slots: void toggle_uniform_scale(bool enabled); private: EffectField* position_x; EffectField* position_y; EffectField* scale_x; EffectField* scale_y; EffectField* uniform_scale_field; EffectField* rotation; EffectField* anchor_x_box; EffectField* anchor_y_box; EffectField* opacity; EffectField* blend_mode_box; EffectGizmo* top_left_gizmo; EffectGizmo* top_center_gizmo; EffectGizmo* top_right_gizmo; EffectGizmo* bottom_left_gizmo; EffectGizmo* bottom_center_gizmo; EffectGizmo* bottom_right_gizmo; EffectGizmo* left_center_gizmo; EffectGizmo* right_center_gizmo; EffectGizmo* anchor_gizmo; EffectGizmo* rotate_gizmo; EffectGizmo* rect_gizmo; int default_anchor_x; int default_anchor_y; }; #endif // TRANSFORMEFFECT_H