/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "block.h" #include Block::Block() { previous_input_ = new NodeInput("prev_block"); previous_input_->add_data_input(NodeParam::kBlock); AddParameter(previous_input_); block_output_ = new NodeOutput("block_out"); block_output_->set_data_type(NodeParam::kBlock); AddParameter(block_output_); next_input_ = new NodeInput("next_block"); next_input_->add_data_input(NodeParam::kBlock); AddParameter(next_input_); texture_output_ = new NodeOutput("tex_out"); texture_output_->set_data_type(NodeParam::kTexture); AddParameter(texture_output_); connect(this, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(BlockOrderChanged(NodeEdgePtr))); connect(this, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(BlockOrderChanged(NodeEdgePtr))); } QString Block::Category() { return tr("Block"); } const rational &Block::in() { return in_point_; } const rational &Block::out() { return out_point_; } void Block::set_length(const rational &length) { Q_UNUSED(length) } Block *Block::previous() { return ValueToPtr(previous_input_->get_value(0)); } Block *Block::next() { return ValueToPtr(next_input_->get_value(0)); } NodeInput *Block::previous_input() { return previous_input_; } NodeInput *Block::next_input() { return next_input_; } void Block::Process(const rational &time) { Q_UNUSED(time) // Simply set both output values as a pointer to this object block_output_->set_value(PtrToValue(this)); } void Block::Refresh() { // Set in point to the out point of the previous Node if (previous() != nullptr) { in_point_ = previous()->out(); } else { in_point_ = 0; } // Update out point by adding this clip's length to the just calculated in point out_point_ = in_point_ + length(); emit Refreshed(); } void Block::RefreshFollowing() { Refresh(); Block* next_block = next(); while (next_block != nullptr) { next_block->Refresh(); next_block = next_block->next(); } } void Block::BlockOrderChanged(NodeEdgePtr edge) { if (edge->input() == previous_input() || edge->input() == next_input()) { // The blocks surrounding this one have changed, we need to Refresh() RefreshFollowing(); } } NodeOutput *Block::texture_output() { return texture_output_; } NodeOutput *Block::block_output() { return block_output_; } void Block::ConnectBlocks(Block *previous, Block *next) { NodeParam::ConnectEdge(previous->block_output(), next->previous_input()); NodeParam::ConnectEdge(next->block_output(), previous->next_input()); } void Block::DisconnectBlocks(Block *previous, Block *next) { NodeParam::DisconnectEdge(previous->block_output(), next->previous_input()); NodeParam::DisconnectEdge(next->block_output(), previous->next_input()); }