/*** Oak Video Editor - Non-Linear Video Editor Copyright (C) 2026 Oak Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef OAK_EDITOR_PLUGIN_INSTANCE_H #define OAK_EDITOR_PLUGIN_INSTANCE_H #include #include "node/node.h" #include "plugin/error.h" #include "render/renderer.h" #ifdef __cplusplus extern "C" { #endif /** * @brief Reference-counted handle to an OFX plugin instance * (olive::plugin::OlivePluginInstance). * * Ownership/count semantics follow include/common/handle.h: create * returns count 1, addref/release adjust it, release destroys at zero. */ typedef struct OakPluginInstance { void *ctx; void (*addref)(void *ctx); void (*release)(void *ctx); uint32_t abi_version; /**< OAKPLUGIN_ABI_VERSION. */ } OakPluginInstance; /** * @brief Create an instance of a discovered plugin (filter context). * Returns an empty handle (ctx == NULL) for unknown ids/failure. */ OakPluginInstance oakplugin_instance_create(const char *plugin_id); /** @brief Release one reference. NULL/empty no-op; clears ctx. */ void oakplugin_instance_free(OakPluginInstance *instance); /** * @brief Set/get a parameter as an oaknode_value POD (type rules from * node/node.h). String-typed params use * oakplugin_instance_set_param_string()/get_param_string(). */ int oakplugin_instance_set_param(OakPluginInstance instance, const char *param_id, const oaknode_value *value); int oakplugin_instance_get_param(OakPluginInstance instance, const char *param_id, oaknode_value *out); int oakplugin_instance_set_param_string(OakPluginInstance instance, const char *param_id, const char *value); int oakplugin_instance_get_param_string(OakPluginInstance instance, const char *param_id, char *buf, int buf_size); /** * @brief Render one frame through the instance (renderAction). * * `src` may be an empty handle for generator plugins. Textures stay * owned by the caller (borrowed for the call). */ int oakplugin_instance_render(OakPluginInstance instance, OakRenderTexture dst, OakRenderTexture src, double time_seconds); /** * @brief Progress callback for long renders (async return channel, * 01 §4 exception). Return non-zero to abort processing. */ typedef int (*oakplugin_progress_fn)(double progress, void *userdata); int oakplugin_instance_set_progress_cb(OakPluginInstance instance, oakplugin_progress_fn fn, void *userdata); /** @brief Cancel any in-progress render/progress reporting. */ int oakplugin_instance_cancel(OakPluginInstance instance); /** @brief Alive-count for leak assertions in tests. */ int oakplugin_debug_alive_count(void); /* * M11 §4(GL 路径 + render 驱动收编)新增声明。既有签名不变。 * * oakrender 的 PluginJob 经本组入口把整帧渲染流程(RoI/RoD、 * 多输入收集、isIdentity 短路、参数覆盖、CPU/GL 渲染与输出装配) * 委托给 oakplugin 的 render 驱动(Rust 侧 render_driver 模块, * 语义对照 src/render/src/plugin/pluginrenderer.cpp)。 */ /** @brief 一帧渲染任务的参数覆盖条目(参数名 → oaknode_value POD; * 字符串参数走 oakplugin_instance_set_param_string)。 */ typedef struct oakplugin_job_value { const char *key; oaknode_value value; } oakplugin_job_value; /** @brief 一帧渲染任务的输入 clip 纹理条目。纹理为借用句柄 * (job 内有效)。 */ typedef struct oakplugin_job_texture { const char *clip; OakRenderTexture texture; } oakplugin_job_texture; /** * @brief beginSequenceRender 括号。oakrender 对同一实例的一批帧先 * begin 后 end,中间逐帧 oakplugin_instance_render_job * (OFX:render action 由 begin/end sequence render 括号包围)。 * `interactive` 为信息性标记(Phase 2 不传入 action)。 */ int oakplugin_instance_render_begin_sequence(OakPluginInstance instance, double start_time, double end_time, int interactive); /** @brief endSequenceRender 括号(与 render_begin_sequence 配对)。 */ int oakplugin_instance_render_end_sequence(OakPluginInstance instance, double start_time, double end_time, int interactive); /** * @brief 一帧渲染的单一 C ABI 调用(PluginJob 的载体)。 * * @param dst 目标纹理(oakrender 创建)。GL 模式下调用方须先把 * dst 附着为渲染器输出目标并保持 GL 上下文 current * (OFX "OpenGL Current Context" 规则;等价 C++ * PluginRenderer::attach_output_texture)。 * @param src 主输入纹理(effect_input_id / SimpleSource;可空句柄)。 * @param effect_input_id job.src 落点的 clip 名(可 NULL)。 * @param inputs / input_count 其余输入 clip 的纹理表。 * @param values / value_count 参数覆盖表。 * @param renderer GL 渲染器(空句柄 → CPU 路径)。 * @param clear_destination / interactive 信息性标记(Phase 2, * render 驱动暂不处理;上层渲染器负责目标清空)。 */ int oakplugin_instance_render_job(OakPluginInstance instance, OakRenderTexture dst, double time_seconds, int clear_destination, int interactive, const char *effect_input_id, OakRenderTexture src, const oakplugin_job_texture *inputs, int input_count, const oakplugin_job_value *values, int value_count, OakRenderRenderer renderer); #ifdef __cplusplus } #endif #endif //OAK_EDITOR_PLUGIN_INSTANCE_H