/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef SAMPLEBUFFER_H
#define SAMPLEBUFFER_H
#include
#include "render/audioparams.h"
namespace olive {
/**
* @brief A buffer of audio samples
*
* Audio samples in this structure are always stored in PLANAR (separated by channel). This is done to simplify audio
* rendering code. This replaces the old system of using QByteArrays (containing packed audio) and while SampleBuffer
* replaces many of those in the rendering/processing side of things, QByteArrays are currently still in use for
* playback, including reading to and from the cache.
*/
class SampleBuffer
{
public:
SampleBuffer();
SampleBuffer(const AudioParams& audio_params, const rational& length);
SampleBuffer(const AudioParams& audio_params, size_t samples_per_channel);
const AudioParams& audio_params() const;
void set_audio_params(const AudioParams& params);
const size_t &sample_count() const { return sample_count_per_channel_; }
void set_sample_count(const size_t &sample_count);
void set_sample_count(const rational &length)
{
set_sample_count(audio_params_.time_to_samples(length));
}
float* data(int channel)
{
return data_[channel].data();
}
const float* data(int channel) const
{
return data_.at(channel).data();
}
std::vector to_raw_ptrs()
{
std::vector r(data_.size());
for (size_t i=0; i > data_;
};
}
Q_DECLARE_METATYPE(olive::SampleBuffer)
#endif // SAMPLEBUFFER_H