/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "shapenode.h"
namespace olive
{
#define super ShapeNodeBase
QString ShapeNode::k_type_input = QStringLiteral("type_in");
QString ShapeNode::k_radius_input = QStringLiteral("radius_in");
ShapeNode::ShapeNode()
{
prepend_input(k_type_input, NodeValue::k_combo);
add_input(k_radius_input, NodeValue::k_float, 20.0);
set_input_property(k_radius_input, QStringLiteral("min"), 0.0);
}
QString ShapeNode::name() const
{
return tr("Shape");
}
QString ShapeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.shape");
}
QVector ShapeNode::category() const
{
return { k_category_generator };
}
QString ShapeNode::description() const
{
return tr("Generate a 2D primitive shape.");
}
void ShapeNode::retranslate()
{
super::retranslate();
set_input_name(k_type_input, tr("Type"));
set_input_name(k_radius_input, tr("Radius"));
// Coordinate with Type enum
set_combo_box_strings(k_type_input, { tr("Rectangle"), tr("Ellipse"),
tr("Rounded Rectangle") });
}
ShaderCode ShapeNode::get_shader_code(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("shape")) {
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/shape.frag")));
} else {
return super::get_shader_code(request);
}
}
void ShapeNode::value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const
{
TexturePtr base = value[k_base_input].to_texture();
ShaderJob job(value);
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2,
base ? base->virtual_resolution() :
globals.square_resolution(),
this));
job.set_shader_id(QStringLiteral("shape"));
push_mergable_job(
value, Texture::job(base ? base->params() : globals.vparams(), job),
table);
}
void ShapeNode::InputValueChangedEvent(const QString &input, int element)
{
if (input == k_type_input) {
set_input_flag(k_radius_input, k_input_flag_hidden,
(get_standard_value(k_type_input).toInt() !=
k_rounded_rectangle));
}
super::InputValueChangedEvent(input, element);
}
}