/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "noise.h" #include "node/sliderdisplaytype.h" namespace olive { const QString NoiseGeneratorNode::k_base_in = QStringLiteral("base_in"); const QString NoiseGeneratorNode::k_color_input = QStringLiteral("color_in"); const QString NoiseGeneratorNode::k_strength_input = QStringLiteral("strength_in"); #define super Node NoiseGeneratorNode::NoiseGeneratorNode() { add_input(k_base_in, NodeValue::k_texture, InputFlags(k_input_flag_not_keyframable)); add_input(k_strength_input, NodeValue::k_float, 0.2); set_input_property(k_strength_input, QStringLiteral("view"), slider::k_percentage); set_input_property(k_strength_input, QStringLiteral("min"), 0); add_input(k_color_input, NodeValue::k_boolean, false); set_effect_input(k_base_in); set_flag(k_video_effect); } QString NoiseGeneratorNode::name() const { return tr("Noise"); } QString NoiseGeneratorNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.noise"); } QVector NoiseGeneratorNode::category() const { return { k_category_generator }; } QString NoiseGeneratorNode::description() const { return tr("Generates noise patterns"); } void NoiseGeneratorNode::retranslate() { super::retranslate(); set_input_name(k_base_in, tr("Base")); set_input_name(k_strength_input, tr("Strength")); set_input_name(k_color_input, tr("Color")); } ShaderCode NoiseGeneratorNode::get_shader_code(const ShaderRequest &request) const { return ShaderCode(FileFunctions::read_file_as_string(":/shaders/noise.frag")); } void NoiseGeneratorNode::value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { ShaderJob job(value); job.insert(value); job.insert(QStringLiteral("time_in"), NodeValue(NodeValue::k_float, globals.time().in().to_double(), this)); TexturePtr base = value[k_base_in].to_texture(); table->push(NodeValue::k_texture, Texture::job(base ? base->params() : globals.vparams(), job), this); } }