/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "swirldistortnode.h"
namespace olive
{
const QString SwirlDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString SwirlDistortNode::k_radius_input = QStringLiteral("radius_in");
const QString SwirlDistortNode::k_angle_input = QStringLiteral("angle_in");
const QString SwirlDistortNode::k_position_input = QStringLiteral("pos_in");
#define super Node
SwirlDistortNode::SwirlDistortNode()
{
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
add_input(k_radius_input, NodeValue::k_float, 200);
set_input_property(k_radius_input, QStringLiteral("min"), 0);
add_input(k_angle_input, NodeValue::k_float, 10);
set_input_property(k_angle_input, QStringLiteral("base"), 0.1);
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = add_draggable_gizmo({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString SwirlDistortNode::name() const
{
return tr("Swirl");
}
QString SwirlDistortNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.swirl");
}
QVector SwirlDistortNode::category() const
{
return { k_category_distort };
}
QString SwirlDistortNode::description() const
{
return tr("Distorts an image by swirling it around a center point.");
}
void SwirlDistortNode::retranslate()
{
super::retranslate();
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_radius_input, tr("Radius"));
set_input_name(k_angle_input, tr("Angle"));
set_input_name(k_position_input, tr("Position"));
}
ShaderCode SwirlDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/swirl.frag"));
}
void SwirlDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[k_angle_input].to_double()) &&
!qIsNull(value[k_radius_input].to_double())) {
ShaderJob job(value);
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->push(value[k_texture_input]);
}
}
}
void SwirlDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
QPointF half_res(globals.square_resolution().x() / 2,
globals.square_resolution().y() / 2);
gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF());
}
void SwirlDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}