/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "swirldistortnode.h" namespace olive { const QString SwirlDistortNode::k_texture_input = QStringLiteral("tex_in"); const QString SwirlDistortNode::k_radius_input = QStringLiteral("radius_in"); const QString SwirlDistortNode::k_angle_input = QStringLiteral("angle_in"); const QString SwirlDistortNode::k_position_input = QStringLiteral("pos_in"); #define super Node SwirlDistortNode::SwirlDistortNode() { add_input(k_texture_input, NodeValue::k_texture, InputFlags(k_input_flag_not_keyframable)); add_input(k_radius_input, NodeValue::k_float, 200); set_input_property(k_radius_input, QStringLiteral("min"), 0); add_input(k_angle_input, NodeValue::k_float, 10); set_input_property(k_angle_input, QStringLiteral("base"), 0.1); add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0)); set_flag(k_video_effect); set_effect_input(k_texture_input); gizmo_ = add_draggable_gizmo({ NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0), NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1), }); gizmo_->set_shape(PointGizmo::k_anchor_point); } QString SwirlDistortNode::name() const { return tr("Swirl"); } QString SwirlDistortNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.swirl"); } QVector SwirlDistortNode::category() const { return { k_category_distort }; } QString SwirlDistortNode::description() const { return tr("Distorts an image by swirling it around a center point."); } void SwirlDistortNode::retranslate() { super::retranslate(); set_input_name(k_texture_input, tr("Input")); set_input_name(k_radius_input, tr("Radius")); set_input_name(k_angle_input, tr("Angle")); set_input_name(k_position_input, tr("Position")); } ShaderCode SwirlDistortNode::get_shader_code(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::read_file_as_string(":/shaders/swirl.frag")); } void SwirlDistortNode::value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { // If there's no texture, no need to run an operation if (TexturePtr tex = value[k_texture_input].to_texture()) { // Only run shader if at least one of flip or flop are selected if (!qIsNull(value[k_angle_input].to_double()) && !qIsNull(value[k_radius_input].to_double())) { ShaderJob job(value); job.insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::k_vec2, tex->virtual_resolution(), this)); table->push(NodeValue::k_texture, tex->to_job(job), this); } else { // If we're not flipping or flopping just push the texture table->push(value[k_texture_input]); } } } void SwirlDistortNode::update_gizmo_positions(const NodeValueRow &row, const NodeGlobals &globals) { QPointF half_res(globals.square_resolution().x() / 2, globals.square_resolution().y() / 2); gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF()); } void SwirlDistortNode::gizmo_drag_move(double x, double y, const Qt::KeyboardModifiers &modifiers) { NodeInputDragger &x_drag = gizmo_->get_draggers()[0]; NodeInputDragger &y_drag = gizmo_->get_draggers()[1]; x_drag.drag(x_drag.get_start_value().toDouble() + x); y_drag.drag(y_drag.get_start_value().toDouble() + y); } }