/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "rippledistortnode.h" namespace olive { const QString RippleDistortNode::k_texture_input = QStringLiteral("tex_in"); const QString RippleDistortNode::k_evolution_input = QStringLiteral("evolution_in"); const QString RippleDistortNode::k_intensity_input = QStringLiteral("intensity_in"); const QString RippleDistortNode::k_frequency_input = QStringLiteral("frequency_in"); const QString RippleDistortNode::k_position_input = QStringLiteral("position_in"); const QString RippleDistortNode::k_stretch_input = QStringLiteral("stretch_in"); #define super Node RippleDistortNode::RippleDistortNode() { add_input(k_texture_input, NodeValue::k_texture, InputFlags(k_input_flag_not_keyframable)); add_input(k_evolution_input, NodeValue::k_float, 0); add_input(k_intensity_input, NodeValue::k_float, 100); add_input(k_frequency_input, NodeValue::k_float, 1); set_input_property(k_frequency_input, QStringLiteral("base"), 0.01); add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0)); add_input(k_stretch_input, NodeValue::k_boolean, false); set_flag(k_video_effect); set_effect_input(k_texture_input); gizmo_ = add_draggable_gizmo({ NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0), NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1), }); gizmo_->set_shape(PointGizmo::k_anchor_point); } QString RippleDistortNode::name() const { return tr("Ripple"); } QString RippleDistortNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.ripple"); } QVector RippleDistortNode::category() const { return { k_category_distort }; } QString RippleDistortNode::description() const { return tr("Distorts an image with a ripple effect."); } void RippleDistortNode::retranslate() { super::retranslate(); set_input_name(k_texture_input, tr("Input")); set_input_name(k_frequency_input, tr("Frequency")); set_input_name(k_intensity_input, tr("Intensity")); set_input_name(k_evolution_input, tr("Evolution")); set_input_name(k_position_input, tr("Position")); set_input_name(k_stretch_input, tr("Stretch")); } ShaderCode RippleDistortNode::get_shader_code(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::read_file_as_string(":/shaders/ripple.frag")); } void RippleDistortNode::value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { // If there's no texture, no need to run an operation if (TexturePtr tex = value[k_texture_input].to_texture()) { // Only run shader if at least one of flip or flop are selected if (!qIsNull(value[k_intensity_input].to_double())) { ShaderJob job(value); job.insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::k_vec2, tex->virtual_resolution(), this)); table->push(NodeValue::k_texture, tex->to_job(job), this); } else { // If we're not flipping or flopping just push the texture table->push(value[k_texture_input]); } } } void RippleDistortNode::update_gizmo_positions(const NodeValueRow &row, const NodeGlobals &globals) { if (TexturePtr tex = row[k_texture_input].to_texture()) { QPointF half_res(tex->virtual_resolution().x() / 2, tex->virtual_resolution().y() / 2); gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF()); } } void RippleDistortNode::gizmo_drag_move(double x, double y, const Qt::KeyboardModifiers &modifiers) { NodeInputDragger &x_drag = gizmo_->get_draggers()[0]; NodeInputDragger &y_drag = gizmo_->get_draggers()[1]; x_drag.drag(x_drag.get_start_value().toDouble() + x); y_drag.drag(y_drag.get_start_value().toDouble() + y); } }