/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "flipdistortnode.h" namespace olive { const QString FlipDistortNode::k_texture_input = QStringLiteral("tex_in"); const QString FlipDistortNode::k_horizontal_input = QStringLiteral("horiz_in"); const QString FlipDistortNode::k_vertical_input = QStringLiteral("vert_in"); #define super Node FlipDistortNode::FlipDistortNode() { add_input(k_texture_input, NodeValue::k_texture, InputFlags(k_input_flag_not_keyframable)); add_input(k_horizontal_input, NodeValue::k_boolean, false); add_input(k_vertical_input, NodeValue::k_boolean, false); set_flag(k_video_effect); set_effect_input(k_texture_input); } QString FlipDistortNode::name() const { return tr("Flip"); } QString FlipDistortNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.flip"); } QVector FlipDistortNode::category() const { return { k_category_distort }; } QString FlipDistortNode::description() const { return tr("Flips an image horizontally or vertically"); } void FlipDistortNode::retranslate() { super::retranslate(); set_input_name(k_texture_input, tr("Input")); set_input_name(k_horizontal_input, tr("Horizontal")); set_input_name(k_vertical_input, tr("Vertical")); } ShaderCode FlipDistortNode::get_shader_code(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::read_file_as_string(":/shaders/flip.frag")); } void FlipDistortNode::value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { // If there's no texture, no need to run an operation if (TexturePtr tex = value[k_texture_input].to_texture()) { // Only run shader if at least one of flip or flop are selected if (value[k_horizontal_input].to_bool() || value[k_vertical_input].to_bool()) { table->push(NodeValue::k_texture, tex->to_job(ShaderJob(value)), this); } else { // If we're not flipping or flopping just push the texture table->push(value[k_texture_input]); } } } }