/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "flipdistortnode.h"
namespace olive
{
const QString FlipDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString FlipDistortNode::k_horizontal_input = QStringLiteral("horiz_in");
const QString FlipDistortNode::k_vertical_input = QStringLiteral("vert_in");
#define super Node
FlipDistortNode::FlipDistortNode()
{
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
add_input(k_horizontal_input, NodeValue::k_boolean, false);
add_input(k_vertical_input, NodeValue::k_boolean, false);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
QString FlipDistortNode::name() const
{
return tr("Flip");
}
QString FlipDistortNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.flip");
}
QVector FlipDistortNode::category() const
{
return { k_category_distort };
}
QString FlipDistortNode::description() const
{
return tr("Flips an image horizontally or vertically");
}
void FlipDistortNode::retranslate()
{
super::retranslate();
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_horizontal_input, tr("Horizontal"));
set_input_name(k_vertical_input, tr("Vertical"));
}
ShaderCode FlipDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/flip.frag"));
}
void FlipDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (value[k_horizontal_input].to_bool() ||
value[k_vertical_input].to_bool()) {
table->push(NodeValue::k_texture, tex->to_job(ShaderJob(value)),
this);
} else {
// If we're not flipping or flopping just push the texture
table->push(value[k_texture_input]);
}
}
}
}