itsmattkc
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a8fbe686e2
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openglrenderer: retrieve frame in each worker thread rather than in the proxy thread
Since we now have decoders in each thread, we can parallelize by retrieving
frames in each thread as well.
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2020-04-11 17:37:00 +10:00 |
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itsmattkc
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1aa87cbda6
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various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
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2020-04-06 15:29:53 +10:00 |
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itsmattkc
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d87b4fde8c
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renderer/decoder: use divider at the footage level
Optimizes rendering if a divider is being used.
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2020-02-27 15:47:08 +11:00 |
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itsmattkc
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78daf9e28a
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exporter: updated exporter to function with new render system
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2020-02-25 20:03:15 +11:00 |
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itsmattkc
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faffbb0f38
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renderer: re-use already created textures if the images are known not to change
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2020-02-25 14:57:49 +11:00 |
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itsmattkc
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91f1be90a9
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opengl: isolate all functions to one thread
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2020-02-03 18:14:58 +11:00 |
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