dpkg-shlibdeps over the three shipped binaries resolves every NEEDED
library to exact build-distro package names (FFmpeg/OCIO are static so
only base-OS packages appear) and rewrites the deb's Depends. Distros
with divergent package names (openKylin) get their own build instead
of a wrong-name dependency list.
Static FFmpeg + static OCIO leave only base-OS libraries; the audit
step prints objdump NEEDED for each packaged binary so any accidental
dynamic dependency (and any distro-specific package-name surface) is
visible in the build log.
- OCIO_RS_LINK=static everywhere: the vendored OCIO is linked into the
binaries statically — the package carries no OCIO dependency
- Linux: libasound2-dev (alsa-sys), libpulse-dev, libsndfile1-dev —
the full audio dev set
- Windows: -include cstdint for the vendored yaml-cpp (pre-GCC-13
transitive includes)
- Windows: install MSYS2's own Rust (x86_64-pc-windows-gnu host); the
rustup MSVC toolchain is not on the msys2 shell's PATH and the MSVC
linker rejects the Unix-style link args the build scripts emit
- Linux: libpipewire-0.3-dev + libspa-0.2-dev for libspa-sys (gpui's
Linux screen-capture/audio stack)
The distro OCIO is too old for the bridge's API floor where it matters
(Ubuntu 24.04 ships 2.1; the bridge uses 2.4+ APIs), and version drift
across platforms is a support hazard — enable ocio-rs' bundled feature
and drop the OCIO_INSTALL_DIR/system-package wiring from CI and CD so
Linux, macOS and Windows all build the same vendored OCIO. cmake/make/
diffutils added where the runners lack them (Windows FFmpeg build needs
make + cmp).
- new minimal C OFX plugin fixture (ci_test_plugin.c) compiled into a
real .ofx.bundle by build_fixture.sh; the CI step points
OFX_PLUGIN_PATH at it and asserts the scan_probe example discovers
AND registers it (Linux/macOS)
- host bundle binary search now also covers the OFX-standard Win64
platform directory
- cd.yml: restore the Windows NSIS packaging job (obsolete oakengine
cdylib prebuild dropped) and repair the job indentation that had
silently detached the macos/release jobs from the jobs: map;
releases now gate on all three platforms
- save() writes <config>/config.toml (atomic temp+rename), flat keys
at the top level and group/sub keys as [group] tables, values as
native TOML int/float/bool/string (non-finite doubles degrade to
strings and restore via the declared type)
- load() prefers config.toml; a legacy config.ini (C++ or pre-TOML
Rust builds) is read once and immediately re-persisted as TOML; the
INI file is left in place; a corrupt TOML is reported, never
silently discarded
- cd.yml: drop a stale oakengine comment (the crate is retired)
- oakengine is now cdylib-only (no rlib/staticlib consumers anywhere;
cargo tree verified) — the plugin/external C ABI layer; README and
docs updated
- cd.yml drops the dylib embedding/re-sign steps (the app no longer
links it)
- test race root-caused and fixed for good: the global undo stack lock
is now a re-entrant mutex (parking_lot) shared by every test that
drives the stack, including the previously unlocked node/render
families; the render-manager serial-ordering bug (an earlier repro
test initialized the global manager before the not-initialized test)
is fixed with a shared SERIAL guard and a manager shutdown
- 5 consecutive parallel runs clean; serial 209/209
CI matrix: warp-ubuntu-latest-x64-8x / warp-macos-15-arm64-6x /
warp-windows-latest-x64-16x (the macOS steps were still in place, only
the matrix entry was missing). CD: macOS DMG job re-enabled on the warp
Apple Silicon runner; linux and release jobs back on warp-ubuntu;
Windows NSIS stays disabled until the engine links there.
- every job builds -p oakengine first (the dylib is a build-dep-only
artifact otherwise and cli/worker link-search the profile dir)
- 512px icon (tauri-icns only maps 512@1x/1024@2x); dylib embedding
derives the path from the binary's otool reference; fpm invoked from
the gem bin dir; GITHUB_ENV blocks batched (SC2129); actionlint.yaml
whitelists the warp runner labels
- Windows job disabled with a reference block until the engine links
there
- real run: Oak-macOS-arm64.dmg produced, app launches from the volume
(known gap recorded: the dmg still dynamically links Homebrew codec
libs; not self-contained yet)
- CI: push/PR to main only; ubuntu/macos-15-arm64/windows-ucrt64 matrix;
deps via tooling/install-deps.sh; project FFmpeg built once and cached
under .cache/ffmpeg keyed on the build script; rust-cache for target/
- CD: tag v* packages with cargo-packager — deb/AppImage/pacman on
Linux (rpm converted from the deb with fpm), NSIS on Windows, and a
DMG (Apple Silicon) whose .app embeds liboakengine.dylib via
install_name_tool; tag pushes publish a GitHub release with all
packages attached
- root Cargo.toml gains [package.metadata.packager]; the app icon is
generated from Oak_Icon.svg with rsvg-convert in CI
- root build.rs now also links the app on Linux (link-search + rpath +
--export-dynamic); Windows remains blocked on the DLL undefined-symbol
problem (oakcore_* host imports), documented in build.rs
- OAK_ENABLE_DYNAMIC_RENDER_BACKEND now defaults ON; it was previously
undefined (OFF) unless passed, so CI configure failed on the
unconditional oakgl target references in app/worker/tests
- add git to the MSYS2 package list in ci.yml and cd.yml; the OTIO
build step runs git clone in the msys2 shell, where git is not
installed by default
- app/ no longer includes engine C++ headers nor holds engine C++ types:
engine access goes through the oakengine C ABI plus C++ wrappers
(oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
(tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
and predicates, links, caches, waveform/playback, disk folder,
sequence_track_list, node_free, footage_is_valid, block_get_track,
get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
include requirement silently disabled OTIO everywhere), runtime
libraries are bundled into packages and copied next to macOS binaries
(oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
liboakcore is now a shared library that exposes only a C ABI:
- every value class (Rational, TimeRange, Color, Bezier, AudioParams,
SampleBuffer) and the free-function groups (StringUtils, fraction
utils, Timecode) is wrapped in an opaque-handle C API under
core/include/olive/core/oakcore/ (init/copy/free + self-first
functions), implemented in core/src/capi/
- consumers keep the original C++ API unchanged through same-name
wrapper classes that hold the handle and forward across the C
boundary; original implementations moved to core/src/oliveimpl
(namespace olive::core::internal) and are hidden from export
- TimeRangeList/TimeRangeListFrameIterator are reimplemented inline
over the wrapper (iterators/containers don't cross C ABI)
- generic Value container stays internal (unused by consumers) and is
no longer part of the public umbrella header
- hidden visibility + OAKCORE_BUILD export macro; nm shows zero
olive::* symbols exported
- install into the platform's standard libdir (GNUInstallDirs);
Windows DLLs next to the executables, macOS into the app bundle
- TimelineWorkArea::in/out/length now return by value: the wrapped
TimeRange getters return values, and forwarding them through const
references dangled (found via RenderWorkerFootageTest crash)
- tests: 9 new pure C ABI test executables (oakcore_*_test) covering
every public C function; 4 stale legacy core tests removed (they
targeted a long-renamed API and were never built due to a malformed
option() that also kept OLIVECORE_BUILD_TESTS off)
- CI/CD: oakcore.dll staged for NSIS, liboakcore.so added to the
AppImage validation list, build-tree DLL copies on Windows
- oak-render-worker now builds from worker/ (own CMakeLists.txt) as a
peer of app/; RenderWorkerPool resolves the new build-tree location
- deduplicated the Linux install() rules for the worker
- worker-spawning tests resolve build/worker instead of build/app
- cd.yml: Windows staging copies the worker from its new output path
- Linux CD builds no longer disable Vulkan: the AppImage, deb, rpm and
Arch packages now build and ship liboakvulkan (the AppImage deploys
it via linuxdeploy --library so libvulkan is bundled too, and the
verify step checks both backend libraries); deb/rpm dependencies gain
libvulkan1/vulkan-loader; the Arch PKGBUILD gains vulkan-headers
- macOS CD installs vulkan-loader and exports VULKAN_SDK so
find_package(Vulkan) locates the Homebrew loader (previously the
Vulkan backend silently never built there)
- ffmpeg_bridge now installs to the standard lib directory with
/../lib RPATH instead of the non-standard ffmpeg_bridge/bin
layout (verified: editor, worker, oakgl and oakvulkan all resolve it)
- build guides (EN/ZH) document the macOS Vulkan backend dependencies
and the VULKAN_SDK variable
- Linux: olive-render-worker had no install rule, so it was missing
from the AppImage, deb, rpm and Arch packages even though
RenderWorkerPool spawns it from applicationDirPath(); install it next
to oak-editor (verified: RPATH resolution of libffmpeg_bridge works
for editor, worker and liboakgl from the installed layout)
- Windows: ffmpeg_bridge.dll is built outside app/ and is invisible to
the ntldd dependency walk, so the NSIS installer shipped without it
(and without the av*.dll it pulls in); copy it explicitly and include
it in the dependency loop
- AppImage verification now also checks oak-render-worker, liboakgl.so,
libffmpeg_bridge.so and ldd resolution of all shipped binaries
- Add explicit QTabBar::tab styles to olive-dark/style.css so inactive
KDDockWidgets tabs render with a dark background and white text instead
of falling back to the native macOS light tab appearance.
- Update macOS CD to stage Oak.app alongside an Applications symlink
before creating the DMG, matching standard macOS installer disk images.
The custom Python bundling script was copying Qt framework binaries as
flat dylibs (e.g. Contents/Frameworks/QtCore) on top of the frameworks
already deployed by macdeployqt (Contents/Frameworks/QtCore.framework).
This caused duplicate Objective-C class definitions and crashes in
QAction construction.
- Skip any dependency whose basename starts with 'Qt' or 'libQt'.
- Process every binary in Contents/MacOS (main app, worker, backends).
- Fix YAML duplicate 'run:' key from the previous commit.
- Add -verbose=2 to macdeployqt so deployment issues are visible in CI logs.
- Pass -executable for oak-render-worker so its rpaths are also fixed.
- Add a verification step that fails the build if platform plugins are missing.
- Print otool -L for both main binary and worker to aid debugging.
Oak only uses KDDockWidgets' QtWidgets frontend. Building the QtQuick
frontend caused duplicate QML module registration when QtQuick.framework
initialized, resulting in a SIGABRT in QQmlMetaType::qmlInsertModuleRegistration.
- Set KDDockWidgets_FRONTENDS to qtwidgets in ext/CMakeLists.txt.
- Remove the -qmldir flags from macOS CD deploy since QML plugins are no
longer needed.
- Rename macOS bundle output from Olive.app to Oak.app.
- Rename editor binary to oak-editor and render worker to oak-render-worker.
- Rename crash handler output to oak-crashhandler.
- Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler
symbol paths, and documentation for the new binary names.
- Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick
/ QML plugins required by KDDockWidgets are bundled, fixing the launch
crash on macOS.
- Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
Install git in the Fedora container before actions/checkout so the checkout step can clone the repository normally instead of falling back to the REST API.
- Arch: create the source tarball in /tmp to avoid file changed as we read it and exclude existing tarballs from the archive.
- RPM: run the Fedora build inside docker instead of a job container so actions/checkout is not hampered by a missing Git in the base image.
- Add CPack configuration in CMakeLists.txt for .deb and .rpm generation
with declared runtime dependencies.
- Add Arch Linux PKGBUILD template under app/packaging/arch/ and build it
inside the official archlinux:base-devel Docker container.
- Extend CD workflow with deb, rpm and archlinux jobs and attach the
resulting packages to the draft release.
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.