We had support for detecting aspect ratios and respecting them in the
render, but this allows people to not only see the aspect ratio in use,
but also override it with their own.
While good in theory, a WYSIWYG rich text editor for large video frames
was unwieldy (and in many cases unhelpful). Instead the titler will
show plain text/HTML tags so the user can still write rich text but
without the unwieldy UI.
For a true WYSIWYG experience, we would probably need to write a true
graphical editor (a la Premiere's titler), but that's a later goal.
This titler will be sufficient in a good majority of cases and there
are plenty of dedicated graphics packages if more complex titling is
required for the timebeing.
ProgressDialog doesn't have to worry about the platform anymore, now
MainWindow will determine what to do or whether to ignore certain progress
indicator functions.
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
The following sliders now have Alt Click functionality:
- Nodes (What it's initialy set too or 0 if not)
- Export Dialog Dimensions~ (Defaults to Sequence width/height)
- Export Compression Settings~
- Advanced (0)
- Speed/Duration
- Speed (100%)
- Duration (clip length)
- Stream Properties Image sequence
- Start Index (1)
- End Index (sequence length)
Sliders with no default value set ignore an Alt
Click.
Added SliderBase::SetDefaultValue() which sets the
default value of a slider.
Added ValueReset() to SliderBase signals which is
called if a slider is Alt Clicked on. Only updates
if default_value_ is not Null.
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.