Qt's audio system has served us well, but it's a little limited moving forward. PortAudio is a mature and versatile library that will allow for better audio for users.
* .arg() doesn't handle plurals, replace %1 with %n and pass number to tr(), but only if there is an accompanying word for that we want singular/plural translations and only for whole numbers.
* Qt's translation methods only accept integers and we don't know what grammatical number form would be correct for floating-point numbers in different languages anyway.
* Add optional 2nd argument to SliderBase::SetFormat() to activate deferred plural handling:
SetFormat(QT_TRANSLATE_N_NOOP("olive::SliderBase", "%n unit(s)"), true)
* Generate en_US.ts with lupdate's -pluralonly option. Only source strings that require plural handling need to be translated (as long as the source language is American English).
Cleaned up and improved the audio tab.
Fixes#1546. Kind of. There doesn't seem to be much need for a
sample rate selection for our current high-level audio system.
If we implement higher end audio backends in the future (e.g.
ASIO, JACK), those can be given a sample rate setting.
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
Olive now has a set of colors that categories can be "assigned" to. The timeline also shares the same colors as the NodeView. Colors can be configured per node (aka per clip).
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
Also includes general improvements to the slider widget such as an optional
"autotrim" function to cut off trailing zeroes, a "format" string that's easier
to internationalize, and general tidiness.
Improves Preferences dialog's "accept" speed. Before it would try changing the
style no matter what which took a noticeable amount of time to do for no real
purpose if the style didn't change.
We used to use a somewhat convoluted process of multithreading since refreshing
the devices could take some time. Now we use the high-level QtConcurrent API
which reduces much of the complexity on our end and makes the code more
manageable.
Several things are accomplished in this commit, including:
- Use OIIO instead of our own functions for pixel format conversions
(cleaner code/less for us to maintain)
- Fold all PixelService functions into the PixelFormat class
(cleaner code)
- Moved OpenGL pixel definitions to OpenGL classes and out of the
global classes.
- Add support for RGB buffers as well as RGBA (optimization)
The workers run in separate threads meaning if any significant change is made
(e.g. parameters changing, or even closing the program), these workers may still
be mid-render. This is particularly problematic when closing since the nodes a
worker is rendering may be deleted mid-render. Render backends now have a
function that pauses the main thread (but starts a second event loop so the UI
isn't frozen) until the worker threads are all finished. This way, massive
changes can be made safely without race conditions.