Commit Graph
169 Commits
Author SHA1 Message Date
itsmattkc b21271534f added UI for editing video parameters in nodes 2021-02-20 13:27:56 +11:00
itsmattkc cc9747ede4 moved ColorManager to a node
Reduces code by reusing the existing node infrastructure. Also
helps prevent race conditions since the node/render system is
designed for multithreading.
2021-02-18 14:33:08 +11:00
itsmattkc 4827782331 moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 88d1b86d11 bumped project version 2021-01-22 17:06:36 +11:00
itsmattkc 2af776b110 fixed various caching update issues 2021-01-22 14:33:30 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 441a459774 viewer: use label instead of media name 2021-01-09 10:38:04 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 6cb6407bd8 don't use shared ptrs on streams 2020-12-16 13:46:19 +11:00
itsmattkc e12013e2fb don't use shared ptrs for project items 2020-12-16 10:28:43 +11:00
itsmattkc 1cd07bc1f7 improved footage relink
Interface improvements and uses more heuristics to relink files faster.
2020-12-13 14:27:47 +11:00
itsmattkc 992b6eb952 added plural forms to translatable strings
Fixes #1421
2020-11-27 13:04:49 +11:00
itsmattkc d02a1aa41b renderer: mutex colorspace and premultiplied fields of video footage 2020-11-27 12:49:40 +11:00
itsmattkc ed6f4eed3e core: changed ortho node ID
Fixes collision where transform and ortho nodes had the same ID. Renames ortho ID and automatically corrects
old projects with the old ID. Bumps the project version as a result.
2020-11-22 22:32:09 +11:00
itsmattkc b3c3fe0fc8 merged video and audio nodes into a single media node
They performed exactly the same function so I don't think we need the clutter.

Also bumped the project version, but old projects are automatically converted.
2020-11-18 13:48:14 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc c3c1fa6f28 project: don't try to retrieve duration of a still image 2020-11-15 22:47:58 +11:00
itsmattkc 0d0766e4fb improved render channel count system 2020-11-15 22:16:40 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 94c0914e50 codec system rework
Codecs are now much cleaner and thread safe by design.
2020-11-10 11:23:25 +11:00
itsmattkc b582843d27 moved things around and started rewriting render backend 2020-10-29 01:36:26 +11:00
itsmattkc 67987bd758 fixed shadowed variable 2020-10-24 11:28:37 +11:00
itsmattkc bc60c74562 finalized very, very basic OTIO support
Ironed out various project and footage loading issues, and a single
cache invalidation issue.
2020-10-23 01:26:17 +11:00
itsmattkc db8d321fa7 project: improved loading and footage importing 2020-10-19 14:41:01 +11:00
itsmattkc 6db591e89f footage: merge video and image streams and improve image sequence import process
Image streams were initially separated from video streams, but they're now
joined with a parameter defining if they're a still image, image sequence,
or regular video. The image sequence import process has also improved so
that if images from the same sequence are imported too, they'll either be
ignored or the user won't be asked again for those if they should be an
image sequence (fixes #1193). Also shifts decoder "probe" process to return
an item, useful if the decoder returns a non-footage item.
2020-09-26 19:45:07 +10:00
itsmattkc 6117ca44e9 sequence: ignore disabled streams 2020-09-19 12:07:36 +10:00
itsmattkc d9851dc329 decoders: mild refactoring and code cleanup
Just making things a little bit nicer.
2020-08-18 03:17:01 +10:00
itsmattkc 28dcff10c0 various: implement sequence pixel aspect ratios and interlacing settings
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
  to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
  eventually the renderer will need to interlace/deinterlace/reinterlace
  appropriately in order to conform all the footage to the sequence. Export
  acknowledges interlacing, but this only affects metadata, not the image.
2020-08-10 01:47:26 +10:00
itsmattkc fb05594b50 various: allow setting footage aspect ratios
We had support for detecting aspect ratios and respecting them in the
render, but this allows people to not only see the aspect ratio in use,
but also override it with their own.
2020-07-25 00:58:01 +10:00
itsmattkc 11afdf32fe decoder/timeline: improve decoding of still images 2020-07-12 18:25:51 +10:00
itsmattkc 936d077077 project: use relative filenames if absolute don't exist 2020-07-06 14:03:22 +10:00
itsmattkc 0280ade20d project: improved main window layout loading
There were a lot of issues that arose from trying to make GUI changes
from another thread (even though we ran those functions in the right
thread). Now we store layout information until the end of the load and
make the changes then. This works much better from both a business logic
and user experience perspective.

Also prevents multiple sequences from taking focus during load and
starting a render job.
2020-06-19 02:23:06 +10:00
itsmattkc a871c5081b nodeparamtable: bare bones table view for node inputs 2020-06-17 17:48:07 +10:00
itsmattkc af5097bf5f nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc 0f301cfdcc manageddisplaywidget: show colorspaces as well as DVL 2020-06-09 13:53:20 +10:00
itsmattkc f436bab2d5 sequence: initialize values when loading from XML 2020-06-09 13:31:43 +10:00
itsmattkc 9095dfa463 project: replaced proxy with pre-cache
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
2020-06-08 23:17:51 +10:00
itsmattkc 50b4c1e456 sequence: rather than a static divider in config, default to a heuristically generated one 2020-06-08 15:18:01 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc e4e797c901 proxy: cleaned up, re-use the render cache's disk save system for proxies, multithreaded compression 2020-05-04 00:29:26 +10:00
itsmattkc 6754feb2f6 proxy: began work towards creating proxy from video 2020-05-03 17:09:52 +10:00
itsmattkc e4c3b6bf7b renderer/decoder: simplified audio PCM transcode
Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
2020-05-03 16:07:10 +10:00
itsmattkc a925476c3f began work on exr proxy task 2020-05-03 05:23:36 +10:00
itsmattkc 38fcad6a3f cache: fixed signalling issue where changing default input didn't update the cache 2020-04-21 23:48:26 +10:00