Commit Graph
55 Commits
Author SHA1 Message Date
itsmattkc efd90d5c8f renderer: use shared backend when caching
I think there was an earlier commit with a similar name but turns out
I'd only done foundational work in that commit and never actually
properly set it up. Of course once I did, there were several issues that
needed fixing to make it work correctly, but now it works as expected.

Heavily optimizes larger projects by allowing cache jobs to only copy
what has changed.
2020-07-10 18:39:47 +10:00
itsmattkc a6a5c113ca nodeinput: added convenience function for determining if a value is expected to change over time 2020-06-12 03:27:52 +10:00
itsmattkc d653070a9d slider: reviewed and conformed code 2020-05-09 18:53:00 +10:00
itsmattkc 69941dc2da nodes: added access to default value 2020-05-08 00:37:43 +10:00
itsmattkc e67dabf1ff keyframes: implemented deleting keyframes with the delete shortcut 2020-05-01 17:01:16 +10:00
itsmattkc 06ab2d3a0b fixed namespace issue that broke loading projects from file 2020-04-28 04:00:27 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 258f83d5d3 node: fixed bug that failed to load some default values from shader xml 2020-04-22 18:13:53 +10:00
itsmattkc a0a7d106dc mathnode: implemented add/subtract/multiply/divide/power functions
Includes implementing combobox UI for the NodeParamViewWidgetBridge.
2020-04-15 01:52:24 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc a21e7b1e77 nodeinput: implemented color
Implements converting color to and from string, keyframing color, and
conversion between the class and its keyframe tracks.
2020-04-04 04:19:24 +11:00
itsmattkc 2bda306866 timeline/various: implemented block copy/paste
Implemented the ability to copy/paste blocks/clips in the timeline. This did
require some large scale changes and reworking of the copy/paste system
introduced a few commits ago, but should be largely functional now.
2020-03-31 02:19:05 +11:00
itsmattkc 3f043496f3 nodeparam: allowed for dynamic nodeparam property change to affect UI widgets
immediately
2020-03-07 02:16:48 +11:00
itsmattkc c168bf1a80 nodeparam: implemented parameters that allow arbitrary properties to be set
for UI representations

Allows properties to be set without adding explicit extra members to NodeInputs.
Crucially this means parameters like slider value representations (percent,
decibel, etc.) can be set from NodeInputs now.
2020-03-07 01:21:36 +11:00
itsmattkc 22046535ca various: added hooks so that various lengthy functions could be cancelled from another thread 2020-02-17 02:10:12 +11:00
itsmattkc 110b5741e0 nodes: remove user input mutexes
These were no longer ever used and thus served no purpose.
2020-02-03 01:27:00 +11:00
itsmattkc 6771a2f1cb implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
2020-01-15 18:26:42 +11:00
itsmattkc 16904c976f serialize rationals correctly and move block name to a node input
Since rationals aren't a known Qt format, the QVariant container can't
automatically convert them to and from strings (for XML serialization). We have
to hijack these functions and do the conversion manually for those types.

Also moved the block name type to a node input, which means it's serialized
and copied by default (I'm not sure why it wasn't already like this).
2020-01-14 00:59:49 +11:00
itsmattkc 0ea98be443 ensure objects are in the correct thread when loading
Since we load in a separate thread, when the QObject based objects are
instantiated, they're created with affinity to that separate thread. Now we
specifically ensure they are moved to the main thread after their creation.
2020-01-14 00:10:21 +11:00
itsmattkc 16878e3c25 implemented much of the project loading logic
Still not functional, but much of the groundwork is done.
2020-01-13 04:09:06 +11:00
itsmattkc bb57884cac added save functions to various classes
Each class is responsible for its own saving and loading from the XML data
in order to reduce the complexity of the save code.
2020-01-12 18:36:31 +11:00
itsmattkc 55135114b9 fixed that would erroneously pass a zero integer instead of null value 2020-01-03 18:19:01 +11:00
itsmattkc dd77ea46a5 nodeinput: remove unused bool member 2020-01-02 05:04:46 +11:00
itsmattkc 245aa44efc implemented support for multilayered keyframes
This adds the ability to keyframe more than one value per input (e.g. a vec2,
vec3, etc.) so that you can animate, for example, an X axis separately from a
Y axis.
2019-12-30 04:47:23 +11:00
itsmattkc ae84067084 reworked NodeInput to accept more than one keyframe "track"
To allow keyframing of each axis of a vector 2/3/4, without simply separating
the inputs for each axis, the NodeInputs need to support more than one keyframe
track with the ability to merge them into a single value when necessary.
2019-12-30 02:12:48 +11:00
itsmattkc 994d8be961 implemented bezier interpolation into parameters inputs 2019-12-28 23:21:07 +11:00
itsmattkc 3e3963dfaa implemented keyframe type changing
Implemented the UI to change a keyframe's type along with the ValueChanged
signals that should result.
2019-12-27 16:37:06 +11:00
itsmattkc 855fe5e93f fully implemented setting keyframes and standard values in the NodeParamView
Widget now supports creating keyframe and standard values, supports dragging
from sliders (not creating an undo command for each drag), and everything is
undoable.
2019-12-27 14:51:21 +11:00
itsmattkc e9663f953e improved intelligent keyframe cache invalidation
Some minor code cleanups and also implementing invalidation when removing or
moving a keyframe.
2019-12-27 03:26:27 +11:00
itsmattkc cc62c1edc9 implemented context sensitive value invalidation in NodeInput
NodeInput uses keyframe information to intelligently determine exactly which
time ranges must be re-cached.
2019-12-27 03:00:13 +11:00
itsmattkc e32376a8b7 updated NodeInputs to use a standard value as well as keyframed values
Previously the non-keyframed value was stored as a static keyframe but this
introduced issues when an input was in a state of keyframes being enabled but
0 keyframes existing. Having a standard value makes much more sense.
2019-12-27 02:06:41 +11:00
itsmattkc c62b59965e updated nodes for new input structure
Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00
itsmattkc dc6d498da8 began UI for keyframing
Largely extending the existing NodeParamView with functionality from the
previous release.
2019-12-25 01:20:46 +11:00
itsmattkc 5819b451fd enforce read-only/stateless structure of new rendering system
Most if not all Node references are const now, so their state is entirely
held in the renderers rather than the Nodes themselves.
2019-12-09 23:48:25 +11:00
itsmattkc 5227e10f39 render one frame per thread for increased parallelism
If the nodes are now stateless, there's nothing stopping the renderer from
rendering multiple frames at once. Earlier since the nodes held some of their
input/output data (and that data could change per frame), it was not possible
to render multiple frames at once without conflicts. Now that the node state is
held in render threads, they can do whatever they want at any time.
2019-12-06 15:37:31 +11:00
itsmattkc d6247078b4 improved various functions to support nodeinputarrays 2019-12-06 03:42:53 +11:00
itsmattkc 6e49eaef9e removed data storage from input/output parameters
These will be held in the renderer structure from now on, not in the nodes
themselves. The nodes will serve more as a blueprint.
2019-12-04 20:12:31 +11:00
itsmattkc bc9b7bc4f0 add mode for copying values only and not connections
Sometimes we'll be copying nodes without wanting to copy their connections,
since we'll want to connect them to equivalent copies rather than connecting
them to the same nodes the originals were connected to. We now have an extra
parameter to distinguish such operations.
2019-11-23 01:51:36 +09:00
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00
itsmattkc 5f86b9b9c7 nodes are given a time range 2019-10-22 14:58:06 +11:00
itsmattkc ba7a10177f fixed various caching issues when rapidly changing values 2019-09-09 04:07:51 +10:00
itsmattkc b428eb9984 changed nodeparam naming behavior 2019-09-08 12:19:00 +10:00
itsmattkc 3aa85c0ecc began transform node and added vec2/3/4 data types 2019-09-07 00:51:05 +10:00
itsmattkc 12bc5839a6 fixed various caching issues 2019-09-02 22:58:44 +10:00
itsmattkc 7dc2290496 shift renderer prototype to new node structure 2019-08-28 02:40:44 +10:00
itsmattkc 5afe7d523c shifted to new dependency structure 2019-08-28 01:24:50 +10:00
itsmattkc b9ce02a0ec separated setting time and processing node functions 2019-08-27 23:38:24 +10:00
itsmattkc 02ea535c8a added IDs to parameters for serialization 2019-08-13 17:22:32 +10:00
itsmattkc 298ae2f36c mocked up a prototype of decoding data into the node graph 2019-08-04 14:45:17 +10:00