Commit Graph
13 Commits
Author SHA1 Message Date
Mike-Solar 3845c31b37 perf(plugin): eliminate GPU↔CPU ping-pong in OFX render path
This commit removes redundant readbacks and uploads in the OpenFX
  plugin pipeline, achieving zero-copy rendering for GL-capable
  plugins and reducing CPU path overhead.

  PluginRenderer (OpenGL path):
  - Skip ReadbackTextureToFrame + ConvertFrameIfNeeded + Upload after
    plugin render. The destination texture is already valid on GPU.
  - Pass readback_cpu=false to setInputTexture() so input textures are
    provided via loadTexture() (GL texture IDs) instead of being
    downloaded to CPU Image buffers.
  - Remove duplicate ReadbackTextureToFrame block between
    getClipPreferences and the second setInputTexture call.

  OliveClipInstance:
  - Add optional bool readback_cpu=true to setInputTexture(). When
    false, only params and input_textures_ are updated; CPU readback
    and memcpy into Image are skipped.
  - Add pruneImagesCache() to prevent unbounded growth of images_.
    Input clips are limited to 8 cached frames; output clips are
    left untouched.

  Micro-optimizations:
  - Replace per-row memcpy loops with single block memcpy when
    src/dst strides are contiguous (common case in Olive pipeline).
  - Remove dead GL_PREAMBLE macro definition.

  fix(viewer): resolve playback head lag, frozen frames, and pause delay

  Three playback pipeline behavioral issues are fixed:

  1. Prequeue blocked playhead start:
     Reduce kVideoPlaybackInterval from 0.5s to 0.1s. This lowers
     prequeue length from 15–30 frames to 3–6 frames, so the
     playback timer starts much sooner after pressing Play.

  2. Frozen display during playback:
     Relax the hard frame-drop logic in RendererGeneratedFrameForQueue.
     When the queue has fewer than 2 frames, keep late frames instead
     of dropping them, preventing the viewer from freezing entirely
     when rendering cannot keep up with playback speed.

  3. Delayed frame update after pause:
     Cancel in-flight render tickets in PauseInternal() before
     deleting queue watchers. Previously the render thread continued
     processing stale playback frames, blocking the single-frame
     render requested by UpdateTextureFromNode().
2026-05-16 16:45:13 +08:00
Mike-Solar 43ba1c4642 fix ofx plugin bug 2026-05-14 20:26:17 +08:00
Mike-Solar f3c50017e9 rendering still not correct 2026-04-19 18:59:56 +08:00
Mike-Solar 3b5b0187cb fix chroma keyer 2026-04-12 01:42:27 +08:00
Mike-Solar e851653fa3 尝试修复粉紫屏未果 2026-01-16 21:11:24 +08:00
Mike-Solar 4d393f3d23 尝试解决插件bug 2026-01-10 18:56:58 +08:00
Mike-Solar e37972b227 Try to fix plugin issue 2026-01-05 21:31:35 +08:00
Mike-Solar b8669f6a11 Change project name; 2026-01-05 16:22:26 +08:00
Mike-Solar 4cbdfd1a88 Finish TODO 8,9 2026-01-04 23:53:12 +08:00
Mike-Solar 3b16824f34 Ensure render path sets per-frame output data and handles ROD/bounds correctly. 2026-01-04 22:40:05 +08:00
Mike-Solar f191486375 Implement multi-input OFX clip wiring and texture handling
Store PluginJob input values for lookup
Add per-clip texture inputs on plugin nodes
Map input clips to textures during render (with Source fallback)
2026-01-04 22:30:41 +08:00
Mike-Solar 26e6924cdf feat: Implement OFX plugin support infrastructure
This commit adds comprehensive support for OFX plugins in Olive, including:

- Add plugin node infrastructure with getPlugin() method
- Implement OliveHost for managing OFX plugin instances
- Create OliveInstance to handle plugin parameter and timeline interactions
- Add OliveClip implementation for plugin clip handling
- Implement region of definition (RoD) and region of interest (RoI) functionality
- Add interactive mode support in Current class
- Integrate plugin rendering into RenderProcessor
- Fix include dependencies and remove unused OlivePlugin.cpp reference
2025-10-25 17:59:50 +08:00
Mike-Solar 81b2640411 add: some changes to add openfx support 2025-10-24 20:20:04 +08:00