The 18 multicam switch actions were bound globally to keys 1-9, so
gpui dispatched every digit keystroke as an action and text fields
never received it -- every numeric input in the app (slider value
boxes, spin boxes, the colour picker's hex field) could only type 0,
and the colour swatch never updated because hex parsing failed.
The bindings now carry the MulticamPanel key context: digits switch
angles while the panel is focused and type normally everywhere else.
Replaces the project-thumbnail picker: the color popup's eyedropper
button arms the program viewer, the next click on the picture samples
that pixel (contain-fit mapped, BGRA from the current CPU frame) into
the picker's draft; Esc or the button cancels. Coordinated through a
global eyedropper mailbox on the engine.
- the eight toolbar tools now drive real editing: razor splits at the
click point, ripple/slip/roll/slide emit new undoable composite
commands (ripple_trim_clip, roll_edit, slide_clip, slip_clip),
zoom clicks zoom anchored at the cursor, track-select selects the
track right of the click; panel tool state and the Tools menu stay
in sync both ways
- the zoom-in/out toolbar icons now actually zoom (anchored at the
playhead) and the snap magnet icon toggles snapping like its checkbox
Every item in the program/source viewer menu now works and reflects
real state: zoom levels, full-screen toggle, safe margins (off/on/
custom), stop-on-last (honoured by both playback clocks), waveform
mode, show-fps overlay, and save-frame (writes a PNG of the current
frame). The viewer widget's in/out/clear buttons are wired to the
shared program workarea.
- File > New > Sequence opens a real dialog (name, PAL/NTSC/HD presets,
width/height/frame rate, progressive/interlaced); VideoParams gains an
interlaced flag
- File > New > Folder creates a folder in the project root
- sequences are mounted under the root folder so they appear in the
project explorer (including the auto-created Sequence 1 and orphans
from older projects); right-click > Sequence Properties edits the
parameters afterwards
- dropping footage onto an empty, sequence-less timeline auto-creates a
sequence from the footage's first video stream
- the swatch now follows the draft color while the popup is open
(cancel still reverts) and set_effect_param failures are logged
instead of silently reverting the swatch
- the popup lists project footage thumbnails; clicking a pixel picks
its color into the draft (contain-fit coordinate mapping, no new
dependencies)
- i18n: ofx.color.pick_project in all eight packs
编辑 > 链接/重新链接 (Cmd+L) was an unhandled stub
(PanelCommandHandler::toggle_links returned false), so linking clips
never created graph links and linked drags never happened.
- graphops::set_clips_linked: one undoable entry toggling every pair of
the selection; the undo restores the exact prior internal topology.
- RealEngine::toggle_clip_links: fully-linked selections unlink,
otherwise the selection links together (the C++ crude "any member has
ANY link" rule would have made split halves — which inherit the
original clip's A/V links — impossible to link to each other).
- TimelinePanel overrides toggle_links, routing the timeline selection.
- MockEngine stores demo link pairs.
- Test: link_unlink_toggles_the_selection_links — dropped A/V pair
toggles off/on with undo, and split halves link manually.
convert_bgra8 applied packed u8 pixels to the default (F32-finalized)
OCIO CPU processor, which rejects them with a bit-depth mismatch; the
callers swallow the error, so the display-ICC transform was silently
inert on the shm preview path. ocio-rs exposes no Uint8-finalized CPU
processor, so the conversion now detours through F32. Verified against
the machine's actual display profile with the new
display_icc_bgra8_never_outputs_black test (OAK_DISPLAY_ICC).
Also:
- procpool_integration: audio tickets are Seek priority and claimable
by any worker now, so the shard-spread assertion goes (rendering on a
live worker is what matters).
- OAK_DEBUG_VIEWER=1: the program viewer logs frame pushes and dumps
the displayed frame to /tmp/oak_viewer_frame.ppm (the black-screen
investigation tooling).
oakui/component/controls.rs owns the effect/editor controls instead of
reaching into gpui_widgets:
- Slider: horizontal 1:1-cursor drag (the gpui_widgets slider only
responded to vertical cursor movement, so horizontal drags did
nothing), wheel, middle-click reset, arrow keys (Shift = 1/10 step,
Home/End = range ends), and double-click numeric editing (app text
input; commit on blur, Escape cancels). A gesture emits
ValueChanged exactly once on drop — one undoable edit per drag, so
per-mouse-move edits + frame invalidation can no longer freeze the
UI thread.
- CheckBox: click / Space / Enter toggle, request-only contract
(Toggled + set_state), theme colors, optional label.
- ComboBox: click opens a popup list, Up/Down navigate (open) or
change the selection (closed), Enter commits/opens, Escape closes.
- SpinBox: wheel + Up/Down (Shift fine) + Home/End.
The params panel, timeline and dialogs import from the component
module. App-move fallout: i18n packs resolve from the repo-root
assets/i18n via CARGO_MANIFEST_DIR (crates/oak-app is not the repo
root anymore), and the render tests' worker-binary paths point at
../../target/debug/oak-worker.
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.
The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.
Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.
Validated with a clean cargo check --workspace.