- Move Behavior-General options (hover focus, slider ladder, scroll zooms)
into the General preferences tab.
- Move Behavior-Audio option (audio scrubbing) into the Audio preferences tab.
- Promote remaining Behavior categories (Timeline, Playback, Project, Nodes,
Rendering) to top-level sidebar entries without the 'Behavior - ' prefix.
- Update Chinese translations for the new sidebar titles and fill unfinished
Behavior tab strings.
NodeView:
- Remove double-click jump-to-parameter-editor behavior; keep expand/collapse.
- Add right-click context menu item 'Show in Parameter Editor'.
- Add Shift+P shortcut bound to the same action.
Render:
- Fix crash in PreviewAutoCacher::ClearSingleFrameRenders when proxy playback
causes a render ticket to finish synchronously before the watcher pointer is
returned. Defer the watcher Finished signal via queued connection so the
caller can safely register the watcher before it is deleted.
Behavior preferences used a nested QTreeWidget with groups like General,
Audio, Timeline, etc. Replace it with one tab per group in the left sidebar
so users can jump directly to a category without expanding a secondary menu.
Also wire double-clicking a node in the node graph to emit a selection
signal with its context, causing the parameter panel to scroll to that
node's parameters (in addition to showing/raising the panel as before).
- Extend ProxyManager::ProxyParams with crf and preset, and update
ProxyTask/ProxyParamsEqual to use them.
- Add global config keys ProxyWidth, ProxyHeight, ProxyCRF, ProxyPreset.
- Add a Proxy Settings group to Preferences -> Disk with width/height/CRF/preset
controls.
- Read proxy settings from config when generating proxies from the timeline.
- Add Tools -> Proxy Settings... menu entry that opens Preferences on the Disk tab.
- Add ConfigDialogBase::SetCurrentTab() so PreferencesDialog can start on a
specific tab.
- Add PickRenderableFormat / IsColorAttachmentSupported so 3-channel
Vulkan formats fall back to 4-channel when unsupported.
- Make oakvulkan target and C ABI check conditional on Vulkan_FOUND;
skip liboakvulkan build/dependencies when Vulkan headers/libs are
absent.
- Update Preferences tooltip to reflect Vulkan is an experimental
prototype that may fall back to OpenGL.
- Revise dynamic backend plan doc: phase 3/4/5 described as prototype
frameworks with runtime validation pending, and list recent Vulkan
fixes (init idempotency, descriptor/sampler lifetime, dynamic
viewport/scissor, render pass clear, format probing).
Both OAK_ENABLE_DYNAMIC_RENDER_BACKEND=ON and OFF configurations
build and pass ctest (4/4).
i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl i hate opengl
It's arguably not finished in that each API has parameters that users may want control over (e.g. ASIO latency), but it allows selecting devices again which is a necessity
Qt's audio system has served us well, but it's a little limited moving forward. PortAudio is a mature and versatile library that will allow for better audio for users.
* .arg() doesn't handle plurals, replace %1 with %n and pass number to tr(), but only if there is an accompanying word for that we want singular/plural translations and only for whole numbers.
* Qt's translation methods only accept integers and we don't know what grammatical number form would be correct for floating-point numbers in different languages anyway.
* Add optional 2nd argument to SliderBase::SetFormat() to activate deferred plural handling:
SetFormat(QT_TRANSLATE_N_NOOP("olive::SliderBase", "%n unit(s)"), true)
* Generate en_US.ts with lupdate's -pluralonly option. Only source strings that require plural handling need to be translated (as long as the source language is American English).
Cleaned up and improved the audio tab.
Fixes#1546. Kind of. There doesn't seem to be much need for a
sample rate selection for our current high-level audio system.
If we implement higher end audio backends in the future (e.g.
ASIO, JACK), those can be given a sample rate setting.
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
Olive now has a set of colors that categories can be "assigned" to. The timeline also shares the same colors as the NodeView. Colors can be configured per node (aka per clip).
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )