Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
Several things are accomplished in this commit, including:
- Use OIIO instead of our own functions for pixel format conversions
(cleaner code/less for us to maintain)
- Fold all PixelService functions into the PixelFormat class
(cleaner code)
- Moved OpenGL pixel definitions to OpenGL classes and out of the
global classes.
- Add support for RGB buffers as well as RGBA (optimization)
functions
Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.
unexpected data
When "probing" footage, Olive runs it past all of its decoders until one
responds that it can decode this file. However this caused issues when some
OIIO decoders would erroneously pick up incompatible files, try to read them
and segfault the entire app (notable OpenJPEG with MPEG-4 and RLA with WAVE
audio). We now use the file extension to check with OIIO if it "should" be
compatible before actually testing if it is.
This is not a "perfect" solution (i.e. someone could recreate the segfault by
renaming an MPEG-4 file to an image extension like .JPG), but is probably as
much as can be done Olive-side and should filter out all segfaults under normal
circumstances.
OIIO 2.x uses std::unique_ptr while 1.x uses raw pointers. Olive can now handle
both, manually destroying the raw pointers when necessary if running on OIIO
1.x.