Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
* .arg() doesn't handle plurals, replace %1 with %n and pass number to tr(), but only if there is an accompanying word for that we want singular/plural translations and only for whole numbers.
* Qt's translation methods only accept integers and we don't know what grammatical number form would be correct for floating-point numbers in different languages anyway.
* Add optional 2nd argument to SliderBase::SetFormat() to activate deferred plural handling:
SetFormat(QT_TRANSLATE_N_NOOP("olive::SliderBase", "%n unit(s)"), true)
* Generate en_US.ts with lupdate's -pluralonly option. Only source strings that require plural handling need to be translated (as long as the source language is American English).
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.