The LUT processor generation was calling RenderManager::GetCacher()
during project load in the render worker, but the worker has no
RenderManager/PreviewAutoCacher. This caused a SEGV and made the main
process hang waiting for the worker. Only cancel/invalidate caches in
the main GUI process.
After synchronously generating the new LUT processor, cancel any
running background video cache jobs before invalidating the cache.
This prevents the preview autocacher from re-rendering the entire
timeline, which was causing the UI to freeze, while still updating
the current visible frame with the new LUT.
Background generation caused the UI to freeze indefinitely when
switching LUT files, likely due to a deadlock between the worker
process, the preview autocacher, and the asynchronous set_processor
path. Synchronous generation is fast enough for typical 33^3 .cube
files and keeps the cache invalidation logic simple and safe.
The passthrough fix in OCIOBaseNode::Value() is retained so the
viewer shows the input frame while a processor is being created.
InvalidateAll() on the OCIO LUT node caused the preview autocacher to
re-render the entire timeline, freezing the UI when switching LUT files.
Instead, let the new processor be used naturally on the next render
request (scrubbing/playback).
InvalidateAll() on the OCIO LUT node triggered the worker's
PreviewAutoCacher to re-cache the entire timeline, causing the main
process to freeze while waiting for frames. Only invalidate in the
main GUI process so the viewer refreshes; the worker will naturally
use the new processor on its next render request.
- Pass through input texture when the LUT processor is not ready yet,
preventing black frames while the processor is being generated.
- Serialize processor generation with a single in-flight task to avoid
concurrent OCIO lock contention that could freeze the UI.
- Invalidate cached frames after the async processor is set so the viewer
refreshes automatically without requiring the playhead to be moved.
- Add OAK_DISABLE_HWACCEL environment variable to force software decoding.
- Add FFmpegDecoderHW regression test for H.264 4:2:2 10-bit decoding.
This commit resolves several categories of OFX plugin failures that
manifested as magenta (pink) render output or crashes:
1. Param default-value initialization
- IntegerInstance, DoubleInstance, BooleanInstance, ChoiceInstance,
and StringInstance now read kOfxParamPropDefault from the descriptor
at construction time. Previously, when no PluginNode was attached
(integration-test mode), get() returned 0/0.0/false, causing
generator plugins to receive invalid extent/format/PAR values and
crash in coordinate assertions.
- IntegerInstance also fixed uninitialized `id` that caused
kOfxStatErrBadHandle in CImg plugins.
2. Clip property initialization
- newClipInstance() now seeds pixelDepth and components from the
host VideoParams instead of leaving them as None. This prevents
Transform3x3Plugin and similar plugins from asserting on
getPixelComponentCount() during fetchClip inside createInstance.
- getAspectRatio() and getProjectPixelAspectRatio() now fall back
to 1.0 when the project's PAR is not yet set, avoiding division-
by-zero in coordinate conversion.
3. Frame-rate and time-base preservation
- setInputTexture() no longer overwrites the clip's frame_rate or
time_base with the input texture's values. Multi-input plugins
were crashing because setupClipPreferencesArgs throws when inputs
have mismatched rates.
4. Render loop hardening
- getClipPreferences() is now wrapped in try/catch so that frame-
rate mismatch exceptions mark render failure instead of aborting
the render thread.
- getRegionOfInterestAction() treats kOfxStatErrBadHandle as non-
fatal and falls back to default RoI.
- RenderPlugin syncs all clip instances after setVideoParam so that
getAspectRatio/getFrameRate return valid values before
createInstanceAction queries them.
5. Test suite updates
- All PluginMisc tests now use F32 input to match the host pipeline
default.
- CreateGradientTexture fixed to support F32 pixel format.
- Added CImgBilateral and CImgGuided_MultiInput tests.
- Secret parameters are now registered as hidden Node inputs so that
getClipPreferences can read them (fixes generator pink screen).
6. Debug logging in HostSupport
- clipGetImage and clipGetRegionOfDefinition now catch exceptions
and log the failing clip name for easier debugging.
Hide non-texture OFX params from node graph
--------------------------------------------
OFX plugins like ColorCorrect expose dozens of scalar parameters as
node inputs, making nodes extremely tall and pushing Source/Mask far
down. Previously attempted via kInputFlagHidden, but that also hid
them from the parameter panel.
Fix: move the filter to NodeViewItem::IsInputValid() instead.
For OFX plugin nodes (getPluginInstance() != nullptr), only
kTexture inputs are rendered as ports. Scalar parameters remain
fully visible in the parameter panel.
Files: app/widget/nodeview/nodeviewitem.cpp
app/node/plugins/Plugin.cpp
Standardize OFX host coordinate system
--------------------------------------
Olive's OFX host had partial and inconsistent coordinate handling.
1. Fix Project coordinate methods
- getProjectSize() / getProjectExtent() / getProjectOffset()
now multiply X by pixel_aspect_ratio(), returning canonical
coordinates per the OFX spec.
2. Fix Clip default RoD
- OliveClipInstance::getRegionOfDefinition() default now returns
{0, 0, width*PAR, height} instead of raw pixel coords.
3. Add parameter coordinate system conversion
- DoubleInstance / Double2DInstance / Double3DInstance now check
_descriptor.getDefaultCoordinateSystem().
- For kOfxParamCoordinatesNormalised:
get: internal pixel value -> normalised (divide by extent)
set: normalised plugin value -> pixel (multiply by extent)
- DefaultValueForParam() also converts normalised defaults to
canonical before storing in Node, keeping Olive internal/UI
values consistently in pixel space.
Files: app/pluginSupport/OlivePluginInstance.cpp
app/pluginSupport/OliveClip.cpp
app/pluginSupport/paraminstance.h
app/node/plugins/Plugin.cpp
All OpenFX plugins were previously hardcoded to return kCategoryUnknown,
causing them to pile up under "Uncategorized" in the node creation menu.
This commit introduces a two-level grouping system for OFX plugins:
1. Add new kCategoryOpenFX top-level category
- Node::CategoryID enum extended with kCategoryOpenFX
- PluginNode::Category() now returns {kCategoryOpenFX}
- Node::GetCategoryName() returns "OpenFX"
2. Add secondary sub-grouping support
- Node base class gains virtual SubCategory() method
- PluginNode implements SubCategory() backed by sub_category_ member
- sub_category_ is set in the constructor from the plugin's OFX context:
Filter → "Filter"
Generator → "Generator"
Transition → "Transition"
others → "General"
3. Update NodeFactory::CreateMenu()
- When a node belongs to kCategoryOpenFX and provides a non-empty
SubCategory(), creates a second-level submenu under "OpenFX"
- Nodes without a sub-category are placed directly in the top menu
Expected menu layout:
OpenFX
├── Filter
│ ├── ColorCorrect
│ └── ...
├── Generator
├── Transition
└── General
All 4 test suites pass.
ColorCorrectOFX and similar plugins declare per-channel controls
(Gamma, Contrast, Saturation, Gain, Offset) as kOfxParamTypeRGBA.
Olive previously mapped every RGBA param to NodeValue::kColor and
rendered it as a ColorButton, which is semantically wrong for
adjustment sliders.
This commit adds heuristic semantic detection to distinguish
"true color" inputs (color pickers) from "per-channel scalar"
inputs (float sliders):
- label/hint/name keywords ("gamma", "contrast", "gain", ...)
- display range outside [0, 1]
- uniform default values across all channels
The detected semantic ("color" or "scalar") is stored as the
node input property "color_semantic". The display range and hint
are also persisted as "min" / "max" / "tooltip".
NodeParamViewWidgetBridge now branches on "color_semantic":
- "scalar" → 4× FloatSlider (reuses existing ProcessSlider /
keyframe-track logic, since kColor already splits into 4 tracks)
- otherwise → ColorButton (unchanged)
All 4 test suites pass.
This commit extends the OFX plugin support in Olive by:
- Initializing and scanning for OFX plugins
- Updating PluginNode to handle OFX plugin parameters and inputs
- Adding necessary methods and properties for OFX plugin integration
- Enhancing NodeFactory to include OFX plugin nodes
- Refactoring and renaming OliveInstance to OlivePluginInstance
- Introducing new classes for parameter handling (ParamInstance)
- Adding PluginJob for rendering OFX plugins
- Adjusting CMakeLists.txt files to include new source files
This commit adds comprehensive support for OFX plugins in Olive, including:
- Add plugin node infrastructure with getPlugin() method
- Implement OliveHost for managing OFX plugin instances
- Create OliveInstance to handle plugin parameter and timeline interactions
- Add OliveClip implementation for plugin clip handling
- Implement region of definition (RoD) and region of interest (RoI) functionality
- Add interactive mode support in Current class
- Integrate plugin rendering into RenderProcessor
- Fix include dependencies and remove unused OlivePlugin.cpp reference