Adding an effect to a clip did nothing: the sequence render is
flattened into a montage (decode + composite), and MontageClip carried
no effect data at all.
- MontageClip gains an ordered effect stack (type id / enabled /
effect input / parameter values); protocol v2 carries it as an
additive wire field (older peers default to an empty stack).
- renderops::video_montage fills the stack from the effect chain
(the footage source node — the chain end without an effect input —
is dropped; the montage decodes the footage itself). Export
(oak-task) and the multicam single-track montage fill it too.
- The worker applies the stack between decode and composite: built-in
Opacity gets a CPU evaluator (C++ opacity.frag parity — whole vec4,
alpha included, unity pass-through); everything else dispatches as an
OFX plugin job through a new instance-factory slot (oak-plugin
lazily creates + caches one instance per identifier per render
process) with the montage's parameters injected. Disabled effects
bypass (the C++ traverser pushes the effect input through). Unknown
types warn once per type id and pass through — no silent no-ops.
Not covered (explicitly): Transform/Crop and the other ~30 built-in
effects have no CPU evaluator in oak-render (they pass through with a
warning), keyframed parameter animation, audio effect chains, and the
CLI's simplified montage.
Acceptance: a real 50% Opacity on real media quarters the rendered
pixels both in-process (renderops test) and through a real worker
process over IPC + shared memory (procpool_integration test);
disabling restores the plain render byte-for-byte.
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.
The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.
Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.
Validated with a clean cargo check --workspace.
- the Windows runner image exports MSVC's INCLUDE/LIB; cc-rs was
appending the MSVC SDK headers to MinGW compiles (vcruntime.h not
found)
- oak-worker handshake test helper advertised the input pool's total
byte size as per-slot data bytes (macOS tolerated the oversized
attach; Linux correctly rejects it)
- hw/sw decode comparison tolerance 0.05 -> 0.08 (VideoToolbox's
YUV->RGB legitimately differs by ~1 LSB of intermediate depth)
- the vendored OCIO source needs MSVC-only constructs (wide-path
ifstream); MSYS2's mingw build of the exact 2.5.2 the bridge targets
is the sane Windows path — DLLs get packaged next to the binaries
- oak-worker handshake test prints the error response on failure
(CI-only attach failure needs the message)
- serializer resolves node types through the factory's dynamic
(runtime-registered OpenFX) entries, so a project carrying plugin
nodes loads again (was: "unknown node type"); covered by a new
CI-gated round-trip test driving the real fixture plugin
- built-in effect nodes expose their inputs as inspector parameters
like the C++ parameter editor: localized input names from the
behavior, combo option tables via the new
NodeBehavior::input_combo_strings (16 nodes, string-for-string from
the C++ set_combo_box_strings), connection/data inputs excluded
- effect library: live drag-and-drop — onto the inspector's effect
stack (lands at the indicator position) and onto the node editor
canvas (creates the node at the drop point); double-click still
appends to the selected clip
- inspector parameter controls are no longer recreated per render
(gpui stack view caches them per effect), so sliders drag and
checkboxes click; the view observes the engine and silently re-syncs
values (undo/redo land on the widgets)
- timeline: left-press selects clips (plain/keep-multi/Ctrl-Cmd
toggle); clip moves clamp the shared delta so no clip of a linked
group lands before frame 0 instead of failing with "invalid move
target"
- oakplugin: createInstance-rejected instances skip the destroyInstance
notification (the plugin never owned them); vendor-suite fetchSuite
misses moved behind OAK_OFX_TRACE; the worker logs the discovered/
registered plugin counts
- CI: the OFX probe step also runs the serialization round-trip test
- gpui submodule: params view caching, clip click-select, library
drag payload, graph_position_at
- gl_bridge: macOS CGL offscreen context (process-wide singleton,
serialized GlGuard), real GL output textures/FBOs, glReadPixels
readback with vertical flip and format conversion; use_opengl now
really engages for OpenGLRenderSupported plugins (verified with real
GL rendering: C smoke 11/11, unit tests, GL e2e).
- OfxColor: color params get a swatch button plus a real picker popup
(RGBA sliders, live preview, hex input, undoable commit) replacing
the four spinboxes.
- Push buttons route kOfxActionInstanceChanged (UserEdited) per the
OFX contract; test plugin asserts the callback.
- Worker-side plugin progress flows to the main-process progress
dialog over the NDJSON control channel, with cancel propagation.
- OFX Interact host: NewInteract/Describe lifecycle, Draw/Pen/Key/Idle
action surface with proper in-args, DrawSuite v1 host implementation
sharing the gl_bridge context; interact test plugin verifies the
event stream and real GL drawing.
- Audio tickets join the process backend: render_audio_batch wire
message, workers mix straight into shm slots (SLOT_FORMAT_AUDIO_F32),
ShmAudio payload with release semantics, crash isolation covers audio
renders; playback audio uses an async 4-chunk prefetch drained on the
UI tick (also fixes the sub-60fps chunk truncation bug); oversized
ranges and dispatcher outages fall back to in-process inline.
- Per-ticket slot formats: force_format is honored (exports request
F32 slots, dropping the BGRA8 round-trip and its 8-bit quantization);
segments grow on demand via worker-idle rebuild with generation
handoff; the scheduler filters over-capacity tickets.
- Adaptive defaults: 128-256MB/worker segment budgets drive slots per
worker, batch size follows workers/slots; bench_process example
measures throughput and adjacent-frame completion deltas
(e.g. 4 workers: 841 fps, 4.6ms mean delta).
- oak-cli: new engine.rs assembly layer maps every facade call to
module Rust APIs (oaknode graph/serializer, oaktimeline commands,
oakrender ticket arena, oaktask ExportTask, oakcommon config); the
ffi/optional/host layers and build.rs link config are gone
- oak-worker: the worker session + POSIX shm transport moved into the
crate (oakrender backend + serde_json control plane); no dylib
- both binaries carry zero liboakengine references (otool verified);
tests green (30 cli / 41 worker)
- full-res source jobs carried only the footage node box: dropping the
project mid-flight left the node dangling (crash in the worker's free
path) and the node was also freed twice (at renderer creation AND at
release). The request now carries an addref'd project copy and the
node is freed exactly once; regression test drops the project before
the worker runs
- the source clock ticked at the SEQUENCE length, so playing footage
with an empty sequence froze the source playhead at 0; the source
clock now loops at the selected footage's probed duration
- oak-cli/oak-worker: DeepSeek's refactor batch (clap migration, engine
FFI consumers); the stale exporter-family test flipped to the real
contract (mp4 is written)
- engine: render_audio smoke test on an empty sequence
- oakengine_sequence_move_clip implemented for real (oaktimeline
TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple
trim bugs the stub was hiding); same-track via the frozen C ABI,
cross-track supported by the module command
- oaknode clip blocks now declare a tex_in texture input and set
effect_input to it, so timeline clips can host effect chains; facade
test covers effect insert/remove on a real clip
- oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a
Homebrew upgrade left the system ffmpeg .pc pointing at a deleted
dav1d Cellar path, breaking links); reads a git-ignored workspace
.env for IDEs that cannot inject env vars (RustRover); links the C++
stdlib for C++ codec libs (svt-av1)
- oakengine re-exports oaknode so tests share one crate instance;
it_node uses the direct instance's value type where it calls the
module FFI (the --workspace dev-dependency feature split builds
oaknode twice)