engine:
- oakrender eval footage hook decodes via oakcodec (JobSpec::Footage
carries filename/stream); ticket/ffi/manager wiring, real-media
decode test with programmatically generated MPEG-2
- oakrender bridge/codec.rs + node.rs: direct oakcodec/oaknode calls;
the crate's dlsym module is gone (project_deep_copy/sync_copy remain
documented always-fail stubs — never implemented in oaknode)
- oakaudio waveform/decoder path adjustments for the decode hook
app (gpui + gpui_widgets):
- menu bar scrubbing: hovering another top-level title while a menu is
open switches to it; popup width is content-aware (CJK-aware) instead
of fixed 160px
- density pass: window rem 16 -> 14px, menu rows 26 -> 22px, dock tabs
32 -> 26px, viewer transport tightened
- open/import/save-as use the native platform file dialogs
(prompt_for_paths / prompt_for_new_path; multi-select import);
MockEngine records imported footage for tests
- project explorer Tree/Icons toggle is localized (explorer.tree /
explorer.icons widget keys)
source monitor:
- new facade exports oakengine_renderer_create_for_node (render any
node, not just sequences) and oakengine_project_footage_at (fetch a
footage node by index); it_render covers the e2e render plus the
NULL/illegal matrix
- RealEngine renders the selected footage's real frames to the source
viewer (per-node renderer slot, frame cache invalidated on selection
change, synthetic fallback kept)
- known gap (documented): pixels stay transparent black until
oakrender's footage decode hook lands — the render surface itself is
real end to end
audio meter:
- oakaudio manager can now report per-channel linear peaks of the
buffered output (PreviewAudioDevice::peek_tail + levelmeter analysis
of the newest 8192 frames, packed/planar F32)
- new facade export oakengine_audio_output_levels (negative codes pass
through); RealEngine's AudioMeterDataSource reads it instead of
returning hardcoded silence
- tests: module peak readback + facade validation/readback matrix