Text is no longer a hand-written HTML effect (docs in
docs/zh/plans/text-footage-redesign.md):
- textv3 gains structured inputs - plain text, font family/size, font
color, outline (enable/color/width), glow (enable/color/radius); the
legacy text_in HTML is hidden and auto-migrated to plain text on load.
- Outline and glow render as GPU post-process chains (dilate/blur +
colorize under the text); the font color tints the raster
premultiplied. Plain text now rasterizes even with both passes off
(previously a null deferred job), fixing a use-after-free where the
handle was lifted out of an owning Option<NodeValue> before addref.
- A cosmic-text backend (the lockfile's 0.19) installs at engine
startup through the textbackend hooks and feeds the font-family combo.
- The project panel gains 添加文本素材 next to 新建序列: a text entry
in the bin that drops onto the timeline as a clip (one undo row), its
parameters shown as structured fields in the inspector (multiline
text area, no HTML anywhere). text3 is hidden from the effect add
menus; legacy text3 chains keep evaluating.
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.
The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.
Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.
Validated with a clean cargo check --workspace.