Commit Graph
6 Commits
Author SHA1 Message Date
Mike-Solar fc90604245 render: anchor resolution_in to the sequence resolution
Preview renders at proxy size while a paused frame renders full-res, so
anchoring resolution_in to the render target made every sequence-pixel
effect (shape size/pos, transform offsets, corner pin points, drop
shadow distance) change apparent size whenever the transport stopped.
Pre-fill resolution_in from the sequence's video params (C++ inserts
the NodeGlobals square resolution at job-build time), covering the
nested generator job inside a merge as well; a node that inserted its
own resolution_in keeps it.
2026-09-10 16:53:55 +08:00
Mike-Solar 4babbf5de8 core: merge oak-common into oak-core
CI / Build & test (Linux) (push) Successful in 24m6s
CI / Build & test (Windows) (push) Successful in 31m14s
oak-common is gone; its modules (configstore, xmlutils, ocioutils,
oiioutils, colormath, colortransform, videoparams, ffmpegutils, ...)
now live in oak-core alongside the value types. The render value/GPU
types moved too: backend (wgpu context + DisplayRenderer), color
(ColorProcessor over ocio-rs), texture, frame, and the commonutil
config helpers.

Fix-ups to make the merged tree build and pass tests:

- oak-core Cargo.toml: wgpu back to 25 (the moved backend code is
  written against that API generation); add the toml/quick-xml/image
  deps oak-common carried.
- lib.rs: drop the duplicate 'pub mod error;'.
- error.rs: unified OAKCORE_* codes; restore Error::new() and
  From<OcioError> from oak-common's error type.
- backend.rs/color.rs: oak_core::/oak_render:: self-references
  rewritten to crate::; the shaderfx-dependent GPU effect test moved
  to oak-render's shaderfx tests (shaderfx depends on oak-node and
  cannot live in oak-core).
- oak-render's error module re-exports oak_core::error::{Error,
  Result}; the OAKRENDER_* codes stay as the public-code contract.
- oak-node jobs.rs: ColorProcessor imported from oak_core::color.
- Integration tests repointed at oak_core::{texture, frame, backend,
  color, colormath}.
- the display-ICC regression test treats an empty OAK_DISPLAY_ICC as
  unset, matching displayicc::env_override_icc.
2026-09-03 17:42:20 +08:00
Mike-Solar 5937e557a7 app: project-explorer new-sequence button, 4K presets, keying node fix, color-picker canvases
- Project explorer header gains a 新建序列 button (opens the existing
  new-sequence dialog, seeded like the menu action).
- Sequence presets gain 4K UHD (3840x2160@25) and 4K DCI (4096x2160@24);
  the sequence-properties dialog re-selects them on reopen. Format fields
  are also seedable from a probed footage format (the drop flow).
- Chroma Key (and Color Difference Key) value() now box a ShaderJobPayload
  like Despill: the old OCIO-processor gate pushed nothing (the processor
  is never populated without the render bridge), so the traverser handed
  the clip NodeValue::None and the rendered frame lost the clip. The
  renderer resolves the OCIO stub at compile time from OCIO_SHADER_STUBS.
  End-to-end graph test: green key on a green frame keys out, red key
  keeps it.
- The OFX color picker's SV palette / hue bar / preview / swatch canvases
  get size_full(): the bare canvases collapsed to zero height in the
  block layout, so the palette painted nothing (the reported 色板没显示).
  Regression test clicks the palette center and expects mid s/v.
2026-08-30 21:58:26 +08:00
Mike-Solar fdb5caabd5 color: non-sRGB preview, per-monitor display ICC, pipeline hardening
Preview now follows the project output colorspace end to end: the
display chain derives its content space from the project's OutputColorSpec
instead of a hardcoded sRGB name, self-managed ICC transforms go through
an XYZ D65 interchange stage (OCIO cie_xyz_d65_interchange) for non-sRGB
targets, and the platform layer declares the content colorspace (gpui
submodule bump). macOS defaults to OS-managed (fixes wide-gamut UI
oversaturation); Windows ACM warns once on non-sRGB targets.

Multi-monitor: the display ICC is looked up per the window's current
screen (macOS display id, Windows per-monitor DC, X11 RandR output
profile) with a throttled poll that invalidates frame caches on moves.

Pipeline precision: 10-bit+ sources fall back to YUV444P16LE + a Rust
matrix conversion when swscale lacks F32 output (no more 8-bit
truncation); BT.709/2020 SDR decodes with BT.1886 gamma 2.4 instead of
the sRGB EOTF; working-space compositing no longer clamps RGB to [0,1]
(alpha still clamped); the output node clamps to the target gamut;
frames without colorimetry metadata convert with BT.709 defaults
(warned once) instead of passing through; scopes read the
output-colorspace signal on both F32 paths.

Also: only emit rerun-if-changed for .env when it exists (a missing file
made every build fully dirty).
2026-08-29 00:24:15 +08:00
Mike-Solar c03f1ec604 render: stack higher-numbered video tracks on top
Match the timeline UI (V_max drawn topmost): composite tracks from
V1 up to V_max so the highest-numbered track is composited last, in
both the montage path and direct graph evaluation.
2026-08-27 15:20:18 +08:00
Mike-Solar c51a349070 render: translate node GLSL shaders to WGSL and run them as wgpu passes
CI / Build & test (Linux) (push) Failing after 16m57s
CI / Build & test (Windows) (push) Successful in 31m46s
2026-08-27 07:07:09 +08:00