The transform shader sampled in a top-left-origin pixel space while
Olive's transform semantics (and every other node) are center-origin:
rotation swung the image around the top-left corner, pushing it partly
off-frame - reading exactly like an unwanted zoom. Match the C++
transform.vert projection: position (0,0) is the frame center and
rotation/scale pivot around the anchor, so rotation and scale stay
independent user controls. GPU tests pin the 90-degree landing spot
(no smearing) and the 2x scale centroid (stays centered).
naga's WGSL emitter rejects fall-through-capable GLSL switch blocks, so
every shape and despill job failed to compile and silently fell back to
the effect input - both effects were no-ops. Rewrite the type/method
dispatch as if/else chains (same semantics as the C++ shaders) and
cover all three shape types plus green-screen despill with GPU pixel
tests. Also drop the now-stale nested-payload/merge-binding TODO notes.
- process_shader_job: bind all texture params by name, recurse into nested
shader payloads (depth cap 8), fall back to frame size without inputs
- run_effect: take iterative_input so dropshadow previous_iteration_in works
- merge: actually composite inputs; keyer mask, opacity modulation, math
texture ops and mrg generator layers now bind their textures
- transform distort: real fragment-side inverse-matrix sampling
- time offset / time remap: wire NodeBehavior time adjustment hooks
- plugin: fix first-node identity colliding with unbound sentinel
oak-common is gone; its modules (configstore, xmlutils, ocioutils,
oiioutils, colormath, colortransform, videoparams, ffmpegutils, ...)
now live in oak-core alongside the value types. The render value/GPU
types moved too: backend (wgpu context + DisplayRenderer), color
(ColorProcessor over ocio-rs), texture, frame, and the commonutil
config helpers.
Fix-ups to make the merged tree build and pass tests:
- oak-core Cargo.toml: wgpu back to 25 (the moved backend code is
written against that API generation); add the toml/quick-xml/image
deps oak-common carried.
- lib.rs: drop the duplicate 'pub mod error;'.
- error.rs: unified OAKCORE_* codes; restore Error::new() and
From<OcioError> from oak-common's error type.
- backend.rs/color.rs: oak_core::/oak_render:: self-references
rewritten to crate::; the shaderfx-dependent GPU effect test moved
to oak-render's shaderfx tests (shaderfx depends on oak-node and
cannot live in oak-core).
- oak-render's error module re-exports oak_core::error::{Error,
Result}; the OAKRENDER_* codes stay as the public-code contract.
- oak-node jobs.rs: ColorProcessor imported from oak_core::color.
- Integration tests repointed at oak_core::{texture, frame, backend,
color, colormath}.
- the display-ICC regression test treats an empty OAK_DISPLAY_ICC as
unset, matching displayicc::env_override_icc.
The OCIO grading nodes previously pushed null texture handles; they now
push real ShaderJobPayloads whose GLSL is the OCIO-generated dynamic
grading-primary GPU shader — the exact code the C++ path applies, so no
approximation:
- color: grading_primary_function_shader(style) builds a dynamic
GradingPrimaryTransform (LIN/LOG) on the default config, extracts the
GLSL via GpuShaderDesc (function 'ove_grading_primary', resource
prefix ocio_, no LUT textures) and caches it per style + config id.
- eval: OCIO_GRADING_STUBS maps the two node type ids to the grading
style; process_shader_job resolves the stub and splices it into the
node's %1 marker (same wiring as the chromakey OCIO stub); the
pipeline cache key folds the stub text so a config change recompiles.
- nodes: value() pushes a ShaderJobPayload with the C++ value()
rewrite applied to the row — vec4 (RGBM x=master) grading inputs to
the vec3 GPU uniform form (lin: contrast RGB=c*m, offset RGB=c+m,
exposure RGB=2^(c+m); log: lift RGB=c+m, gain c*m, gamma c*m), plus
pivot/saturation floats, the log pivotBlack/pivotWhite normalization
range (0/1), clamp sentinels (NoClampBlack -1 / NoClampWhite 2),
white>black enforcement per frame, and localBypass=false. Generated
uniform names bind by name (the log node's OCIO_NAMESPACE_ id text
normalizes to the ocio_ resource prefix).
- Tests: grading stub generation (analytic GLSL, cache) in color,
end-to-end GPU exposure doubling for lin (+1 stop on 0.2 gray -> 0.4)
and lift for log, node payload rewrite assertions, and the
all-shaders sweep now retries grading stubs. oak-render 181,
oak-node 441, oak-app 272 lib tests pass.
Polygon and mask previously pushed null texture handles ('fake'
implementations). They now generate real ShaderJobPayloads and render
through the existing GPU shader pipeline:
- shaderfx: std140 uniform array support (Vec4Array(N)) — the parser
accepts 'uniform <type> <name>[N];' declarations, translate()
re-emits them as vec4[N] block members with per-element std140
offsets, and pack_uniforms writes array items from the new
NodeValue::Vec4Array value, padding short arrays to the declared N.
- polygon: value() collects the inherited points array (row element
keys 'points_in[i]', else the node's own per-element values — an
unconnected array resolves to the default pentagon via
GetValueAtTime parity) and pushes a ShaderJobPayload; the 'rgb'
fragment shader rasterizes the closed point loop with an odd-even
fill in screen space (center-translated, y-flipped to match the C++
point convention) and outputs color_in inside / transparent outside.
The CPU QPainterPath generate_frame stays a documented no-op.
- mask: value() pushes a single ShaderJobPayload whose new 'mask'
fragment shader folds the whole C++ chain into one GPU pass — base
texture multiplied by the polygon matte, optional invert, and the
optional feather gaussian softens the matte during sampling (the
separable blur.frag h/v iterations as a one-pass product,
density-normalized, radius capped at 16 px).
- Tests: translate/pack array coverage in shaderfx, GPU end-to-end
rasterization of the pentagon (center white, corner transparent),
mask multiply/invert/feather on real frames, and updated oak-node
payload assertions. oak-render 178, oak-node 440, oak-app 272 lib
tests pass.
- multicamnode: type_id() assertions called the method on dyn
NodeBehavior, which method resolution routed to std::any::Any's
TypeId::of — qualify via NodeBehavior::type_id so the trait method
(the &str node type id) is compared
- procpool: the per-worker GPU budget grew a security headroom (×2)
for the CUDA-OOM flood; the two budget tests now assert against the
real formula (2 GiB + 256 MiB at 1080p24, 2 workers at 4K/24 GiB)
- cli info fixture: the fixture runs 29.97 fps; the assertion expected
30/1 (stale from the older fixture)
- Project explorer header gains a 新建序列 button (opens the existing
new-sequence dialog, seeded like the menu action).
- Sequence presets gain 4K UHD (3840x2160@25) and 4K DCI (4096x2160@24);
the sequence-properties dialog re-selects them on reopen. Format fields
are also seedable from a probed footage format (the drop flow).
- Chroma Key (and Color Difference Key) value() now box a ShaderJobPayload
like Despill: the old OCIO-processor gate pushed nothing (the processor
is never populated without the render bridge), so the traverser handed
the clip NodeValue::None and the rendered frame lost the clip. The
renderer resolves the OCIO stub at compile time from OCIO_SHADER_STUBS.
End-to-end graph test: green key on a green frame keys out, red key
keeps it.
- The OFX color picker's SV palette / hue bar / preview / swatch canvases
get size_full(): the bare canvases collapsed to zero height in the
block layout, so the palette painted nothing (the reported 色板没显示).
Regression test clicks the palette center and expects mid s/v.
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.
The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.
Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.
Validated with a clean cargo check --workspace.