context
More intuitive code flow and allows the user to undock the viewer (which
forcibly destroys and recreates the context) and the viewer will handle
creation of the new texture in said new context.
"toggled"
Only signal a change if the user made one. Toggled would be signalled even when
we set it programmatically (e.g. by simply creating the checkbox widget and
setting its state) causing unnecessary re-caches of the sequence.
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
When dragging a value in the UI, we use a "single frame update" because we want
to prioritize the currently visible frame to give visual feedback as soon as
possible. Previously, we generated a single frame InvalidateCache() signal
from the widgets themselves, but this had the major downside of not necessarily
emitting the time that the viewer was actually showing (due to either node time
transformations or times differing between the effects panels and the viewer
panels). Now, we send a different signal that viewers can handle themselves to
update the time that they're currently showing. This means the fast updating
will work no matter how many viewers are connected at whatever time each viewer
is set to.
Previews don't need to be rendered full resolution, particularly since the
preview is hardly ever 1:1 size of the sequence. The functionality to render
at lower resolutions already existed, but there was no UI for it. This commit
implements UI to set the resolution divider on the viewer.
When adjusting a slider, keyframe time, or curve value, it is undesirable to
re-cache the entire affected area while the user is still dragging UI objects.
Since the video is unlikely to be playing, the priority must go to the
currently active frame so the user gets visual feedback on the rendered image
as soon as possible. This was implemented in some areas, but this commit should
have that functionality in all areas.
Implementation isn't perfect yet, viewer/renderer doesn't update yet when
the preference is changed so a sequence needs to be re-opened for the change to
take effect.
This functions more or less identically to using a media out value, but the
desired speed is preserved through block length changes, even if the block's
length is reduced to zero (i.e. no rounding errors).