Commit Graph
52 Commits
Author SHA1 Message Date
itsmattkc c1c6893713 various: moved more to core lib 2023-01-19 16:01:31 -08:00
itsmattkc dd9c52ab59 start moving core frameworks to external libraries 2023-01-19 09:51:47 -08:00
itsmattkc 1057020d4f render: separate off project copying functionality from PreviewAutoCacher 2022-11-05 12:27:56 -07:00
itsmattkc 5e92930de0 nodes: fix loop mode regression 2022-11-01 09:15:51 -07:00
itsmattkc 54d0a94a20 Merge branch 'master' into cache-update 2022-08-18 08:12:46 -07:00
itsmattkc a8d46c4c5f render: fix issue responding to cancelled tasks 2022-07-10 12:54:55 -07:00
itsmattkc 7e1792cfea Merge branch 'master' into cache-update 2022-07-01 22:32:49 -05:00
itsmattkc 63f74691a5 render: cleaned up threading 2022-06-25 09:59:43 -07:00
itsmattkc 2f7dc3c98b implemented separate waveform cache 2022-05-29 17:52:35 -07:00
itsmattkc 4b366a9b73 update copyright year to 2022 2022-05-10 10:38:56 -07:00
itsmattkc 4c9863a696 implement audio device to pull directly from renderer 2021-09-25 12:44:58 -07:00
itsmattkc 0df7012c9e rewrote hashing 2021-09-20 21:14:15 -07:00
itsmattkc c374a03e9d render: further simplified job times
Outside of silly mistakes, this should be significantly faster and more stable.
2021-07-12 15:14:37 -07:00
itsmattkc cc21ed37a7 implemented core subtitle support 2021-05-18 12:42:47 +10:00
itsmattkc 51ccaedc78 render: implemented frame pool
Optimization
2021-04-28 17:31:25 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 0d0766e4fb improved render channel count system 2020-11-15 22:16:40 +11:00
itsmattkc 8776bb9c4a finished upgrade to ocio v2 2020-11-12 15:36:29 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 6ecdb02fd0 okay maybe not 2020-11-08 00:47:59 +11:00
itsmattkc 13dd31d5be began rewrite of renderer inner workings 2020-11-06 20:18:10 +11:00
itsmattkc b582843d27 moved things around and started rewriting render backend 2020-10-29 01:36:26 +11:00
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc ccb02d30aa colormanager: implement default config 2020-04-22 05:08:33 +10:00
itsmattkc d3b71e6576 nodes: color management when setting color parameters is now preserved 2020-04-18 17:43:37 +10:00
itsmattkc 6ea6dd810e pixelsampler: added pixel sampler panel
When visible, this panel will show the current reference and display transformed
color under the cursor of any viewer.
2020-04-01 16:57:10 +11:00
itsmattkc 02ce48d0c6 various: pixel optimizations
Several things are accomplished in this commit, including:

- Use OIIO instead of our own functions for pixel format conversions
  (cleaner code/less for us to maintain)

- Fold all PixelService functions into the PixelFormat class
  (cleaner code)

- Moved OpenGL pixel definitions to OpenGL classes and out of the
  global classes.

- Add support for RGB buffers as well as RGBA (optimization)
2020-02-27 13:54:38 +11:00
itsmattkc 48cdb3a6dd memorymanager: rewrote entire memory management system 2020-02-23 20:29:51 +11:00
itsmattkc e74c4c2d1c global: implemented rudimentary memory manager to use available system memory
without forcing the OS to page swap
2020-02-21 14:20:57 +11:00
itsmattkc 2e38e7e3fb indexmanager: moved files 2020-02-21 10:47:41 +11:00
itsmattkc 03bdf01357 decoder/renderer: no longer index automatically as part of the retrieve
functions

Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.
2020-02-19 11:44:29 +11:00
itsmattkc 9c2c384833 created disk manager class
This is a singleton class that will manage the disk cache to ensure the size
stays at sane levels.
2020-01-09 20:20:47 +11:00
itsmattkc 77bcb70dac started porting renderer to new portable form 2019-10-31 19:14:58 +11:00
itsmattkc 401aff52a8 attempts at folding opencl support in 2019-10-28 18:21:20 +11:00
itsmattkc 7dec79ceaa various changes to rendering flow and structure 2019-10-23 00:42:52 +11:00
itsmattkc 5105568291 moved renderer files 2019-10-19 14:02:15 +11:00
itsmattkc d6483916ac base audio renderer classes created 2019-10-16 13:51:56 +11:00
itsmattkc d2dc0d2823 work on internal color management 2019-09-28 01:38:15 +10:00
itsmattkc 4c90405feb connect timeline and viewer together by default 2019-09-27 23:55:24 +10:00
itsmattkc c5572876fa fixed issues with some opengl implementations 2019-09-13 00:32:41 +10:00
itsmattkc 4b5516abb5 split fbo and texture into two separate objects 2019-08-27 15:36:13 +10:00
itsmattkc 438e7081f9 foundations for background caching 2019-08-24 22:16:01 +10:00
itsmattkc 3eee9893f8 implemented conversions between internal pixel formats 2019-08-12 18:24:52 +10:00
itsmattkc f55094c5df media now plays in node graph 2019-08-04 19:45:06 +10:00
itsmattkc f2d11662c9 finished prototype of nodes providing a texture to a viewer 2019-07-13 03:13:59 -04:00
itsmattkc d76691a9ef began draft of internal node rendering structure 2019-07-10 23:06:09 -04:00