Node core:
- MathNode/TrigonometryNode combo strings realigned with Operation enums
- mathbase scalar/vector operand pick no longer uses bitwise type checks
- NodeSetPositionAndDependenciesRecursively moves dependencies again
- RemoveAllKeyframes undo actually restores keyframes
- NodeGroup GetInputName null-deref guard, passthrough ids use input id
- NodeValueTable::Has is an exact type match; tag fallback only for
empty tags; kStrCombo/kPushButton get data type names
- delete_all_keyframes no longer loops forever on unparented keyframes;
keyframe-load failures propagate; rational interpolation falls back to
double; OpacityEffect no longer leaks its internal MathNode
Audio/footage:
- AudioVisualWaveform: GetSummaryFromTime underflow OOB read, TrimIn
prepend length bookkeeping, OverwriteSums source channel indexing
- PanNode inserts the pan value into the sample job (keyframed pan
works); OutputParamsChanged is emitted on device change; PortAudio
device indices are validated before Pa_GetDeviceInfo
- Footage: AdjustTimeByLoopMode no longer hangs/UBs on degenerate
lengths, GetStreamIndex bounds-checked, CheckFootage clears stale
state on missing files, failed probes are not cached,
FootageDescription::Load requires its own root element
Render/track:
- ViewerOutput pushes the tagged samples value; TrackList disconnects
the track-height lambda; GetTrackFromReference validity check
- RenderManager dummy backend: null-initialized threads, guarded
decoder-cache/timer paths; Renderer::Destroy releases color cache
shaders/textures; unknown dynamic backends no longer alias to oakgl
- SharedMemoryRegion POSIX attach validates segment size; ReadMessage
skips blank lines instead of failing; GC counter clamped;
IsRenderingCustomRange implemented; TimeOffsetNode gets a true
inverse OutputTimeAdjustment; zero-speed clips return the held frame
Plugin/nodes:
- OliveClip: stored default region of definition is honored, on-demand
images are cached; OliveHost sets host identity properties and logs
instead of showing modal dialogs offscreen; Plugin.h dead decls gone
- DespillNode guards graph-less use with Rec.709 fallback; description
typos fixed (despill, swirl); mosaic applies when only one axis
matches; Windows-only Project filename separator test fixed
Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:
- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere
Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.
ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
- Default ViewerOutput::autocache_input_video_ to true so new sequences
and viewer outputs use the frame cache without requiring the user to
manually enable Auto-Cache.
- Update the DefaultSequenceAutoCache2 config default to true for
consistency.
- Use a divider of 1 (full resolution) for new sequences and for
footage-derived viewer parameters instead of the auto-downscaling
heuristic, so the viewer defaults to full-res preview.
- In AudioWaveformView, base the view timebase on the video frame rate
when video is present; fall back to the audio sample rate only for
audio-only sources. Using the audio sample rate as the view timebase
created an enormous scene rect (time * sample_rate * scale), which
froze the waveform view and stalled playback updates when showing
the audio waveform.