- Pass through input texture when the LUT processor is not ready yet,
preventing black frames while the processor is being generated.
- Serialize processor generation with a single in-flight task to avoid
concurrent OCIO lock contention that could freeze the UI.
- Invalidate cached frames after the async processor is set so the viewer
refreshes automatically without requiring the playhead to be moved.
- Add OAK_DISABLE_HWACCEL environment variable to force software decoding.
- Add FFmpegDecoderHW regression test for H.264 4:2:2 10-bit decoding.
- Add PickRenderableFormat / IsColorAttachmentSupported so 3-channel
Vulkan formats fall back to 4-channel when unsupported.
- Make oakvulkan target and C ABI check conditional on Vulkan_FOUND;
skip liboakvulkan build/dependencies when Vulkan headers/libs are
absent.
- Update Preferences tooltip to reflect Vulkan is an experimental
prototype that may fall back to OpenGL.
- Revise dynamic backend plan doc: phase 3/4/5 described as prototype
frameworks with runtime validation pending, and list recent Vulkan
fixes (init idempotency, descriptor/sampler lifetime, dynamic
viewport/scissor, render pass clear, format probing).
Both OAK_ENABLE_DYNAMIC_RENDER_BACKEND=ON and OFF configurations
build and pass ctest (4/4).