Commit Graph
100 Commits
Author SHA1 Message Date
itsmattkc b748b1142b wrap keyframing settings in IsKeyframable just because 2021-01-29 17:36:58 +11:00
itsmattkc ad4b83a098 new undo system
Also enables undoing when working with node input arrays
2021-01-29 16:10:34 +11:00
itsmattkc 49a9e5b870 finally added limits to bezier so curves can't loop over themselves 2021-01-24 14:04:18 +11:00
itsmattkc b68397d687 implement keyframe track separation in curve view 2021-01-24 12:09:00 +11:00
itsmattkc 4dd2b64c6d keyframecontrol: update state if keyframe time changes 2021-01-24 12:08:23 +11:00
itsmattkc 744b768970 fixed loading bug caused by lack of while loop 2021-01-22 16:04:22 +11:00
itsmattkc 2af776b110 fixed various caching update issues 2021-01-22 14:33:30 +11:00
itsmattkc 8a5df32281 fixed arrays in nodeparamview 2021-01-22 12:20:25 +11:00
itsmattkc 3e1fb01758 initialize array variable and set where used 2021-01-19 09:09:12 +11:00
itsmattkc 104cbbe44b set array size before reconnecting
Fixes issue where tracks would become confused about the true array size
2021-01-18 10:44:30 +11:00
itsmattkc 96c0921193 use std::map instead of QMap for the node connections
std::map gives us a reverse iterator which we need. QMap doesn't seem to.
2021-01-15 14:34:36 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 6cb6407bd8 don't use shared ptrs on streams 2020-12-16 13:46:19 +11:00
itsmattkc 8a869d0393 use QObject property system now that i know how to signal them 2020-11-27 10:10:24 +11:00
itsmattkc 3c3fd5bd44 ensure colors are loaded from string as doubles 2020-11-18 14:23:18 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 4082f6d938 Merge branch 'master' of https://github.com/olive-editor/olive 2020-10-23 01:26:49 +11:00
itsmattkc db8d321fa7 project: improved loading and footage importing 2020-10-19 14:41:01 +11:00
Thomas Wilshaw 7281806c38 Fix #1271 Duplicate Keyframed Node
When nodes with keyframes were copied their parent NodeInput was not
set properly leading to a segfult when key->GetParent was called in
KeyframeViewItem::UpdatePos().

This fix properly sets parent_ when keys are copied.
2020-10-16 22:30:54 +01:00
itsmattkc 3ab36eb7fc deserialization: tolerate missing vector values 2020-09-15 12:00:25 +10:00
itsmattkc ac649c86c5 datatype: convert kInt type as a int64_t (which QVariant can't do automatically) 2020-08-10 18:30:35 +10:00
itsmattkc edeeed49ba various: enabled config saving 2020-08-08 02:44:39 +10:00
itsmattkc efd90d5c8f renderer: use shared backend when caching
I think there was an earlier commit with a similar name but turns out
I'd only done foundational work in that commit and never actually
properly set it up. Of course once I did, there were several issues that
needed fixing to make it work correctly, but now it works as expected.

Heavily optimizes larger projects by allowing cache jobs to only copy
what has changed.
2020-07-10 18:39:47 +10:00
itsmattkc 65ccac1dfe renderer: fixed bug that would render frames even after hash matching
Also enables the -Wshadow GCC warning to warn against the code bug that
caused this issue (and has caused other issues like it in the past).
2020-06-19 20:25:05 +10:00
itsmattkc a6a5c113ca nodeinput: added convenience function for determining if a value is expected to change over time 2020-06-12 03:27:52 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc d653070a9d slider: reviewed and conformed code 2020-05-09 18:53:00 +10:00
itsmattkc 69941dc2da nodes: added access to default value 2020-05-08 00:37:43 +10:00
itsmattkc e67dabf1ff keyframes: implemented deleting keyframes with the delete shortcut 2020-05-01 17:01:16 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 258f83d5d3 node: fixed bug that failed to load some default values from shader xml 2020-04-22 18:13:53 +10:00
itsmattkc d3b71e6576 nodes: color management when setting color parameters is now preserved 2020-04-18 17:43:37 +10:00
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00
itsmattkc a0a7d106dc mathnode: implemented add/subtract/multiply/divide/power functions
Includes implementing combobox UI for the NodeParamViewWidgetBridge.
2020-04-15 01:52:24 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc a21e7b1e77 nodeinput: implemented color
Implements converting color to and from string, keyframing color, and
conversion between the class and its keyframe tracks.
2020-04-04 04:19:24 +11:00
itsmattkc 2bda306866 timeline/various: implemented block copy/paste
Implemented the ability to copy/paste blocks/clips in the timeline. This did
require some large scale changes and reworking of the copy/paste system
introduced a few commits ago, but should be largely functional now.
2020-03-31 02:19:05 +11:00
itsmattkc a1f5c85f49 various: use simpler/smarter XML reading functions
Should address any XML parsing issues and allows for simpler, more maintainable
code. Should also address a crash that could occur when pasting nodes that had
inputs that weren't copied.
2020-03-17 02:38:17 +11:00
itsmattkc 34f60e639a nodeview: implemented copying/pasting nodes
Re-uses XML-based project saving/loading functions to store nodes, their
parameters, and their connections in a text-based format in the clipboard.
2020-03-15 20:01:58 +11:00
itsmattkc 3f043496f3 nodeparam: allowed for dynamic nodeparam property change to affect UI widgets
immediately
2020-03-07 02:16:48 +11:00
itsmattkc c168bf1a80 nodeparam: implemented parameters that allow arbitrary properties to be set
for UI representations

Allows properties to be set without adding explicit extra members to NodeInputs.
Crucially this means parameters like slider value representations (percent,
decibel, etc.) can be set from NodeInputs now.
2020-03-07 01:21:36 +11:00
itsmattkc 22046535ca various: added hooks so that various lengthy functions could be cancelled from another thread 2020-02-17 02:10:12 +11:00
itsmattkc 110b5741e0 nodes: remove user input mutexes
These were no longer ever used and thus served no purpose.
2020-02-03 01:27:00 +11:00
itsmattkc b713ab47eb keyframes: only update active frames even from curve and param editor
When adjusting a slider, keyframe time, or curve value, it is undesirable to
re-cache the entire affected area while the user is still dragging UI objects.
Since the video is unlikely to be playing, the priority must go to the
currently active frame so the user gets visual feedback on the rendered image
as soon as possible. This was implemented in some areas, but this commit should
have that functionality in all areas.
2020-01-25 17:51:34 +11:00
itsmattkc 1dfac0ea7f timeline: removed unused variable in undo command 2020-01-19 23:52:23 +11:00
itsmattkc 4697b98980 fixed gcc compile issues 2020-01-19 20:39:48 +11:00
itsmattkc 6771a2f1cb implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
2020-01-15 18:26:42 +11:00