Single-lib cleanup: the per-crate src/bridge/ and src/ffi.rs layers are
gone (oakundo/oakcommon/oaknode/oaktimeline/oakcodec/oakaudio/
oakrender/oaktask/oakplugin/oakstorage); cross-crate calls are plain
Rust, CHandle marshalling shrinks to the oakengine boundary, and tests
call the Rust APIs directly (pure C-ABI wrapper tests removed where
the domain layer already covers the behavior).
exporter.h family implemented: oakengine_export_render (CLI contract),
oakengine_export_render_with_params (was a stub), last_error and
progress callback; synchronous path reuses task_create_export +
start_sync. Fixes on the way: oaktask video ticket self-deadlock,
audio params dropped on the export path, codec encoder AAC slicing and
H.264 time base. Real-mp4 tests cover both entry points, progress and
the illegal-argument matrix.
Also: oakstorage session maps null project handles to None (version-
info path), configstore test double literal 3.14 -> 3.15 (clippy PI
lint), oakaudio output callback scratch buffer + env-aware P1 test,
cli media round-trip test uses a generated 16-frame clip (no more
minute-long debug runs).
facade (API only extended): oakengine_sequence_as_node /
_sequence_node_count / _sequence_node_at / _sequence_remove_node;
remove validates ownership by project UUID (arena slot/generation
collide across projects). it_node covers enumeration/edits and the
NULL/illegal matrix.
app: NodeGraphDataSource enumerates the current sequence's graph —
footage / effect / clip / output cards at their context positions
(deterministic role-grid fallback), real edges plus synthesized
clip->sequence tex_in edges; connect/disconnect/remove/drag-release
all go through undoable facade commands, drag previews stay local.
engine:
- oakrender eval footage hook decodes via oakcodec (JobSpec::Footage
carries filename/stream); ticket/ffi/manager wiring, real-media
decode test with programmatically generated MPEG-2
- oakrender bridge/codec.rs + node.rs: direct oakcodec/oaknode calls;
the crate's dlsym module is gone (project_deep_copy/sync_copy remain
documented always-fail stubs — never implemented in oaknode)
- oakaudio waveform/decoder path adjustments for the decode hook
app (gpui + gpui_widgets):
- menu bar scrubbing: hovering another top-level title while a menu is
open switches to it; popup width is content-aware (CJK-aware) instead
of fixed 160px
- density pass: window rem 16 -> 14px, menu rows 26 -> 22px, dock tabs
32 -> 26px, viewer transport tightened
- open/import/save-as use the native platform file dialogs
(prompt_for_paths / prompt_for_new_path; multi-select import);
MockEngine records imported footage for tests
- project explorer Tree/Icons toggle is localized (explorer.tree /
explorer.icons widget keys)
source monitor:
- new facade exports oakengine_renderer_create_for_node (render any
node, not just sequences) and oakengine_project_footage_at (fetch a
footage node by index); it_render covers the e2e render plus the
NULL/illegal matrix
- RealEngine renders the selected footage's real frames to the source
viewer (per-node renderer slot, frame cache invalidated on selection
change, synthetic fallback kept)
- known gap (documented): pixels stay transparent black until
oakrender's footage decode hook lands — the render surface itself is
real end to end
audio meter:
- oakaudio manager can now report per-channel linear peaks of the
buffered output (PreviewAudioDevice::peek_tail + levelmeter analysis
of the newest 8192 frames, packed/planar F32)
- new facade export oakengine_audio_output_levels (negative codes pass
through); RealEngine's AudioMeterDataSource reads it instead of
returning hardcoded silence
- tests: module peak readback + facade validation/readback matrix
- oakengine_sequence_move_clip implemented for real (oaktimeline
TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple
trim bugs the stub was hiding); same-track via the frozen C ABI,
cross-track supported by the module command
- oaknode clip blocks now declare a tex_in texture input and set
effect_input to it, so timeline clips can host effect chains; facade
test covers effect insert/remove on a real clip
- oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a
Homebrew upgrade left the system ffmpeg .pc pointing at a deleted
dav1d Cellar path, breaking links); reads a git-ignored workspace
.env for IDEs that cannot inject env vars (RustRover); links the C++
stdlib for C++ codec libs (svt-av1)
- oakengine re-exports oaknode so tests share one crate instance;
it_node uses the direct instance's value type where it calls the
module FFI (the --workspace dev-dependency feature split builds
oaknode twice)
facade (oakengine/oaknode, API only extended):
- oaknode_node_get_effect_input / oaknode_node_get_flags module exports
- oakengine_clip_as_node, oakengine_node_effect_count/at/insert/remove/
move/set_enabled, oakengine_node_identity/is_enabled/get_type_id,
oakengine_node_factory_id_at — chain edits wrap disconnect/reconnect
into single undo groups; insert/move/remove validated against the
factory and the host's effect input
- it_node covers enumeration/insert/remove/move/toggle/undo-redo and
the NULL/illegal-input matrix
app:
- RealEngine binds the selected clip's effect chain to the inspector's
effect stack (cards, enable, reorder, remove, expansion state), all
edits undoable through the facade
- AppEngine gains set_selected_clips / addable_effects / add_effect
(default no-ops keep the mock untouched); the timeline selection
drives the stack target; the inspector gets a small add-effect menu
- known module gap (documented): ClipBlockBehavior sets no effect_input
yet, so timeline clips cannot host effects until oaknode grows tex_in