- app/ no longer includes engine C++ headers nor holds engine C++ types:
engine access goes through the oakengine C ABI plus C++ wrappers
(oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
(tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
and predicates, links, caches, waveform/playback, disk folder,
sequence_track_list, node_free, footage_is_valid, block_get_track,
get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
include requirement silently disabled OTIO everywhere), runtime
libraries are bundled into packages and copied next to macOS binaries
(oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
- oakengine_export_render drives ExportTask synchronously (offline
render + encode) with a progress callback, codec probing, and a
thread-local error channel; exporter.h keeps clear of the visibility
macro header
- oak-cli transcode now defaults to mp4 (H.264/AAC) with --format ppm
keeping the raw output path
- two real concurrency bugs found by the facade's own test: ExportTask
deadlocks when start()ed synchronously (queued conform handshake
needs an event loop), and the progress callback must be captured by
value because it fires on the task thread
- oakengine_sequence_add_track and add_footage_clip are the facade's
first editing primitives: undoable track creation and clip placement
with full range validation, clip enumeration, and gap filtering
- oak-cli transcode closes the loop: media file -> import -> clip ->
render, producing scaled PPM frames and a WAV from just the C ABI
- engine fix uncovered by transcode: the render worker used an invalid
empty AudioParams for IPC render frames, crashing any sequence that
contains audio; it now derives them from the rendered node itself
- sequence_new hardens its defaults against missing audio config keys
- oakengine_footage_probe inspects media without a project (decoder
probe): stream counts, per-stream video info (dimensions, rate,
duration, color tags, interlacing), audio info, duration, decoder
name, source start time; thread_local last_error for the NULL-handle
failure paths
- oakengine_project_import_footage adds probed footage to a project
through the same undoable command path as the app
- oak-cli probe prints decoder/duration/per-stream details and runs as
a ctest everywhere (no GL)
- dual ownership documented: probe handles are owned, imported footage
is borrowed from its project
- oakengine_sequence_get_video_params (width/height/pixel aspect) with
assertions for the default 1920x1080 square-pixel sequence and the
invalid-handle path
- oak-cli now renders at the sequence's real dimensions instead of the
hardcoded 1920x1080
- oak-cli info prints project/sequence/footage details; oak-cli render
writes PPM frames and a PCM WAV through the facade only - no engine
C++ headers, no Qt headers, links just liboakengine
- exit code 2 marks rendering-unavailable so ctest can skip cleanly on
machines without a GL render backend; info test runs everywhere
- facade fix uncovered by the CLI: project load now absolutizes the
path, so relative footage paths can't be mistaken for a moved
project; the fixture project now carries probed footage wired into
its sequence so it renders real content
- packaged like the other binaries (Linux bin install, macOS bundle,
Windows DLL copies); DESTDIR-verified