There's no real reason not to use float for audio. It's light on system
resources (compared to everything else we're doing at least) and the code
becomes simpler when we can assume all audio will be -1 to 1 rather than 0 to
255 or -32768 to 32767.
The only thing we might want to do one day is move up to SAMPLE_FMT_DBL, but
this should only take some mild refactoring and all our assumptions (i.e. -1 to
1 range, etc.) can remain the same.
Implementation isn't perfect yet, viewer/renderer doesn't update yet when
the preference is changed so a sequence needs to be re-opened for the change to
take effect.
Many changes were made throughout the codebase to support audio, these are
most of the small changes necessary.
The audio support still is not perfect. I still need to write in resampling
support. After that it should work correctly with all audio types.